A pretty spectacular Breakout type of game for AmigaOS4.
On the occasion of a nearing release of the A1222 Tabor mainboard, Daytona675x (of "Souverän Soccer" fame) is reworking some his creations, among which is "VoxelNoid". It's a wild variation of the classic Breakout idea, complete with 3D, flamethrower, and pumping music. Being a next-gen-Amiga game, the visual quality and number of objects moving on screen exceeds pretty much anything seen on classic Amigas. "VoxelNoid" has a lot of action, but it is done with simplicity and a tad of elegance. Great stuff!
Here's a video from the author's YouTube channel Dän Bänän (2023-08-04):
Are you not entertained? Don't worry, we have more new Amiga games!
"The Shadows of Sergoth" available for pre-order
We've reported about beautiful dungeon-crawler game "The Shadows of Sergoth" before, when the first demo was released - let's just sum it up quickly: it's a quite polished enhanced version of an 2018 Amstrad CPC game of the same name, it looks and sounds great, is almost 3d, and if you like this kind of stuff you need to have it.
Since Oct. 6th you can pre-order the full game as digital download, and physical, boxed edition. The box contains three floppy discs, a printed instruction manual, a real compass (!), a die with 20 faces, stickers - and you get the digital download on top of that. That's a really nice package.
The full game requires 2MB ChipRAM (as opposed to 1.5MB ChipRAM for the demo), a faster Amiga is recommended (A1200 / 68020), and the release date has been set for Nov. 13th 2021.
1986 Konami arcade game "Jackal" (aka "Top Gunner") gets a remake for OCS/ECS Amigas. "Jackal" is great, it's a bit like "Commando" meets "SWIV", and being an oldskool arcade title, it's got that certain look and feel that just makes you want to play.
After a first demo was released in August, a second one was in September, proving the author's dedication, but this is still work-in-progress. The pictures below are taken from the game's website (see link below), and you can find demo videos on YouTube. The graphics are obviously appealing, and there's a nice rendition of the original arcade music playing along - but being an unfinished product everything is of course still subject to change.
This kind-of-movie-spin-off point-and-click adventure game by Jose A. Gonzalez / Irongate was announced with a preview video early this year.
In quite an obvious reference to John Carpenter, you direct this very Kurt Russel looking guy through various screens, examining objects and talking to people, on your quest to find some important floppy disk.
With nice, detailed graphics, and sprites with big heads, "1987 Rescate..." (or "1987 Rescue in Berlin") features Jose's characteristic visual style, and you get to hear some really decent music, including a cover of Carpenter's "Escape from New York" theme, and everyone's favourite song, "Girl from Ipanema".
Since July the full versions in Spanish, English, Italian, and Czech is available as digital ADF, and boxed edition with printed manual.
Maybe the first "true" next-generation Amiga game is "Jake and Peppy" - it exclusively requires a Apollo Vampire V4 SAGA board to run on.
It's basically a top view shoot-em-up - with an amount of on-screen colors and graphical detail unseen on the Amiga before, and a crisp 16-bit soundtrack. Apollo Core's 68080 with AMMX, and the Vampire's enhanced video and audio capabilities make it possible. This is not your 30 year old floppy disc game - this is shiny and new, super high-res, super smooth, eye-poppingly colorful, dizzying arcade action for those who are not afraid of FPGA.
Some of the new features are an online highscore table, animations, and added sound effects. And it's still 1 or 2 players, keyboard or joystick, multiple playing modes and difficulty levels, and runs on any Amiga with 512KB ChipRAM.
Now this is really pretty cool: Byron 3D Games Studio has created a Lionheart remake - in Java!
Lionheart is among the best known and most beautiful games ever on the Amiga - maybe the most beautiful - and this remake gets it right: it looks pixel perfect identical. There are of course little differences here and there, but overall it's just... Lionheart. Nothing less, nothing more. Perfect.
Our take on the "Best Amiga games" / "Top 10 Amiga games" subject, from a slightly different point of view, where a Competition Pro joystick is not the only Amiga expansion device allowed, and exceptional technical achievement, sweaty pixel art or perfect overall style may put a game on the list.
Collect boni, earn extra ships, get the hi-score - Quasarius is a (very) classic Space Invaders type shoot-em-up game for Amiga by Raliza software. The graphics are simplistic, but perfectly moody, as is the soundtrack. "Quasarius" was written in BlitzBasic by Rafael Lima, with music provided by "Akira". It should run on any Amiga with at least 512KB RAM and OCS or above. (It has been reported that it doesn't run on Kickstart 1.3, though.)
It's donationware, so consider making a donation if you like the game, encouraging the authors to continue developing for the Amiga. The developer already announced he's like to do a - probably (very) classic, too - side-scrolling beat-em-up game.
The AmiGameJam 2017 Amiga game development competition ran from February 5th toMarch 30th 2017, and was held in two categories: Classic OCS/AGA Amigas and Next-Gen Amigas (AROS, MorphOS and AmigaOS4). The theme was "TV Shows and Movies" or "Christmas".
Six titles were submitted: Brus Lii, Santa Run (Next-Gen/AmigaOS4), Easter Egg, Max Knight Xmas Edition, Bridge Strike, and The Last Starfighter.
Based on 140 ratings, submissions scored from 1717 to 4720 points.
And the winner is...
...Bridge Strike, a vertically scrolling shoot'em up.
Project R3D
Code: Pawel Nowak (juen)
Graphics: Krzysztof Matys (koyot1222)
Music: Simone Bernacchia (JMD)
Sound Effects: Marcin Swiech (doomer)
So you've pulled your beloved old yellowish-brownish Amiga 500 out from the attic - ah, those memories...
You've connected the TV cable, your trustworthy black-red Competition Pro joysticks, and the power supply, and switched it on. With your eyes wet, you've stared at the kickstart disk on the TV display. On your PC, you've googled for those old games, have downloaded plenty of them, you're trembling with excitement, your hands sweaty, humming the title melody of SWIV, thinking "Icecream! Icecream!"... no, you were never one of those heretics that upgraded to an Amiga 1200, having fancy things like IDE or PCMCIA, no, you're OCS, you're 512kB+512kB, you're DF0:, maybe DF1: at best ...
...and now you're stuck.
You need some way of transferring those ADF-files to your Amiga 500. You can't just go "online", you don't have a nullmodem cable at hand, and if you even had: How to transfer some transfer software over to the Amiga in the first place...?
Enter ADTWin.
ADTWin for Windows PCs is a combination of software and a special floppy disk drive cable. This could be the solution to your problems, and a very helpful addition even for those who already have figured out ways of transferring files to the Amiga. ADTWin allows you to connect a PC floppy drive to your Windows PC's parallel port, and write ADF files directly to floppy disc, ready for your Amiga's floppy drive!
You need to build the cable yourself, have a spare PC floppy drive, and download the software. There might be compatibility issues with some drives, but PC floppy drives are cheap, just get a bunch of them on eBay or the likes.
Wanna know more, and give it a try? Just click the link below: