AMIGA alive

AMIGA alive
Showing posts with label music. Show all posts
Showing posts with label music. Show all posts

Monday, August 19, 2024

A techno music album created with OctaMED SoundStudio (and Camouflage)

"Breathless" is an album of electro/techno music created on an Amiga computer over the latter half of the 1990s. All tracks were composed with OctaMED SoundStudio, using Amiga samples and MIDI sound devices.

I had learned that Amiga computers are great for sound and video. Demos like "Desert Dream" and "Lethal Exit", and esp. the intro music of the game "Epic" had left me very impressed. So I got an Amiga 600 and started playing with OctaMED. A MIDI interface and a Roland Juno 106 analog keyboard were added soon after, then a Yamaha FB-01 synth module, followed by a lot of other devices.  

Over a couple of years, many pieces of synth music were created, all of which were more or less experimental. Until a handful stood out, and I thought it would be nice to put together an album. A few more tracks were created on-the-fly, to give the album more playing time - I just like music to have a little extra time to develop.

Around 1999, when finishing the album, I had expanded my setup to an Amiga 4000 with graphics, network, and Prelude 16-bit soundcard, and added a PC for recording and post-production. I had also upgraded the software in use to the latest version of OctaMED, called SoundStudio, and great audio/MIDI program Camouflage.

The music was initially composed with OctaMED SoundStudio (OMSS), using a mix of entering notes step-by-step, live jamming with MIDI-recording, and a few longer audio samples. Some of the tracks were then played back in OMSS, and recorded as audio tracks in Camouflage, to free up MIDI instruments and add more sounds.

A couple of notes on individual tracks:

Track 1, "Where the sun shines", features the Amiga playing back a catchy synth riff sampled from a Roland Juno 60 keyboard, and some speech samples.

Track 3, "Too hoppin' mad", is a spiced-up remake of an older track called "Hoppin' at the spot", and it has a funny story: The idea was to have some rhythmic chords, played on a Roland JX8P keyboard, enter on the first breakdown, and continue over the groove. But I forgot to switch on OMSS' "chord mode" - when MIDI-recording the chords, all (most) notes ended up on one track in OMSS in near-random order. When listening to the result for the first time, I was pleasantly surprised, and added distortion from a guitar effects processor to intensify the effect. The string/pad segment was mostly created in Camouflage, using OMSS as a "looper" for the MIDI instruments. 

Track 4, "Into the ominous" features some random bleeps: These are created by just some random notes played on a Yamaha DX7 II keyboard: The battery was old, it had lost its memory. The sound is the result of an undefined state of one of the synth's memory slots. (Except for a handful that I had restored or overwritten, they all sounded pretty much the same at that point: random bleeps. lol.)

Track 7, "Breathless" is the most Amiga of the tracks on the album. The idea was to create an "epic" (?) acid track, it was initially called "Hildesheim", and it's a bit noisy. OMSS is playing back sampled synth sounds, and controlling a Kawai XD-5 drum synthesizer. Lots of samples were taken, in an attempt to recreate the filter sweeps of an analog synth. There's also a tiny bit of live filter mixing - you can probably recognize it by the better sound quality.

Track 9, "Farewell" is a groovy, simple track, that serves as a basis for some acoustic guitar solo jamming.

All tracks were recorded and "mastered" on a PC using Samplitude. I'd have loved to finalize the tracks using the Amiga version, but at the time PCs had become so fast, that they could handle a handful of audio effects in realtime, whereas an Amiga would require minutes to do the calculations. EQ-ing, compression, extra panning, and reverb was added, and the final tracks exported, stored, and burnt to CD.

In hindsight, everything could've been done better. The reverb is too much, it makes everything sound quite muddy. But it also enhances the hi-resonance synth sounds on nr. 7, "Breathless". The mixing and mastering has lots of flaws - there's some heavy banging, around 500Hz or so, on some tracks, sometimes created by individual sounds, sometimes by the mix. And so on - but overall, and as an entity of different compositions, I think it turned out somehow listenable, and, in parts, even a little catchy or moody.

The entire album has just been uploaded to YouTube. The videos were created with Blender in 2024, as a little "visualizer" for the music.

"Breathless" CD cover front / inlay / back

"Breathless" album playlist on YouTube:

https://www.youtube.com/playlist?list=PL7Gy7PSuZtfIULzpMRIN2RU_JwjGSheOv

YouTube channel:

https://www.youtube.com/@SchwabingDeepSpace

"SchwabingDeepSpace" blog:

http://schwabingdeepspace.blogspot.com


One of the few physical copies of "Breathless"

Thursday, March 14, 2024

Bars&Pipes goes AROS

Outstanding news for Amiga musicians: Professional music program Bars&Pipes has been ported to AROS!

Bars&Pipes is a professional grade MIDI music composition program that was originally developed by Blue Ribbon Soundworks in the 1990s. It supports Amiga audio via AHI and plugins (called "tools" in Bars&Pipes).

Users might have wondered if there's a future path for music creation with Amiga and Bars&Pipes - now we know. Alfred Faust, who had officially taken over development from Blue Ribbon Soundworks many years ago, has finished his port of Bars&Pipes to AROS, AmigaOS' portable (m68k, x86, ARM, ...) sibling. This was possible after AROS chief developer Franck Charlet updated AROS' camd.library (Commodore Amiga MIDI driver library) to work with camdusbmidi.class of AROS' USB stack (Poseidon). 

Which means that not only does Bars&Pipes now run on AROS, securing future use, and giving access to massive CPU and hardware resources to create sound, but also that Amiga/AROS music software using camd.library can now access USB MIDI devices!

Bars&Pipes Pro 2.5b from 1994 on AmigaOS

That's very good news indeed - big Thank You to Alfred Faust, Franck Charlet, and everyone else. Bars&Pipes has the potential to become AROS' first "killer application".

Alfred Faust homepage with Bars&Pipes, SuperJAM, and more music software:

http://bnp.hansfaust.de

amiga-news.de news article:

http://amiga-news.de/en/news/AN-2024-03-00051-EN.html


Thursday, December 22, 2022

WinUAE, IBrowse, AmigaAMP updated

Great christmas gifts for Amiga users of all kinds! WinUAE, IBrowse, and AmigaAMP have received (sometimes substantial) updates.

WinUAE 4.10.0

WinUAE is the king of Amiga emulation. You can read about all the details on WinUAE's homepage, but here's the big one in this latest release: 100% cycle accuracy! Oh wow, this is a blessing not just for hardcore classic gamers and sceners, but for all Amiga software developers. Very good!

Go to https://www.winuae.net for more information!

IBrowse 2.5.8

IBrowse developer team, again, proves its dedication to Amiga webbrowsing: this latest version contains all hotfixes since the previous one, and adds a round of new bugfixes and improvements, such as re-enabled Gemini protocol support and better stability.

Check out https://www.ibrowse-dev.net/news.php?id=1671191636 for more information!

AmigaAMP 3.33

Thomas Wenzel wishes everyone a Merry Christmas, and has released AmigaAMP 3.33. Improved sound playback and repeat/shuffle features make listening to some music on the Amiga even more enjoyable!

Go to http://www.amigaamp.de for more information!

Sources:
http://amiga-news.de/en/news/AN-2022-12-00100-EN.html
http://amiga-news.de/en/news/AN-2022-12-00086-EN.html
http://amiga-news.de/en/news/AN-2022-12-00102-EN.html


Sunday, May 1, 2022

HippoPlayer 2.52 update is out!

Allround Amiga music player "HippoPlayer" got a new update, with lots of fixes and enhancements.

It updates HippoPlayer to version 2.52, thus requires an existing full installation.

Here's a quick overview of the changes from 2.50 to 2.52 (skips 2.51), according to the AmiNet readme file (see link below):

  • "project icon" support
  • improved compatibility with FTPMount
  • improved MP3 identification
  • GUI graphics fixes
  • bugfixes improving stability and usability
  • added and/or improved support for many players
  • added and improved scopes
  • multiple scopes

Go to AmiNet for full details and download:
http://aminet.net/package/mus/play/hippoplayerupdate

Saturday, December 25, 2021

AmigaAMP 3.30 is out!

Thomas Wenzel has release a new version of his audio player "AmigaAmp" with a decent set of bugfixes and new features. This is the list of changes, as published on AmigaAmp's website on Dec. 23rd:

Bug fixes:

  • Pulldown menus now work across all ReAction windows
  • If a datatype can't load the cover image from memory then AmigaAMP will write it to T: as a file and try to load it from there. 
  • Fixed radio station name taken from stream metadata in playlist.
  • Up to ten reconnect attempts when shoutcast server reports 'unavailable'.
  • Fixed handling ID3v2 tags in front of FLAC files.
  • Fixed loading / adding whole directories.
  • Fixed initial state of EQ/Playlist buttons in skin mode.
  • Automatically save current equalizer setting when saving prefs.
  • Reworked visualisation routines for better synchronicity.
  • Fixed SSL connections that require Server Name Indication.

New features:

  • Automatic fallback from MHI to AHI for uncompressed audio and tracker modules (68k version).
  • Multi-select playlist in ReAction mode.
  • Snapshot windows directly via pulldown menu entry.
  • Popup menu for "Add..." button in ReAction playlist window.
  • ARexx macro support. Macros must have .rexx extension and start with a line saying /* AmigaAMP ARexx Macro */
  • Automatic adding of .pls to saved playlist filename.
  • Now using octave-spaced equalizer band frequencies.

Thanks, Mr. Wenzel, and Merry Christmas, too!

Go to AmigaAmp's website to download your copy:

http://www.amigaamp.de

Additional sources:
http://amiga-news.de/en/news/AN-2021-12-00067-EN.html

Tuesday, March 31, 2020

Music player AmigaAMP updated to v3.27

Good old AmigaAMP music player by Thomas Wenzel got another update, with many bugfixes and a couple of new features.

Here's a shortened overview of the latest changes
  • XSPF playlist support
  • MP3 playback via HTTP re-enabled
  • HTTPS support via AmiSSL
  • ReAction GUI: added time/remain toggle by clicking on time display
  • OGG file read error handling fixed
  • MPEG 2.0 file playback fixed
  • URL requester string is now static
  • MIDI support added
  • ADTS (AAC) playback added
  • ...and a lot of smaller bugfixes



Go to http://www.amigaamp.de for full details, and latest AmigaAMP download!
 

Sources: 
http://www.amigaamp.de/screenshots.shtml
http://www.amigaamp.de/log.shtml
http://amiga-news.de/de/news/AN-2020-03-00063-DE.html

Friday, February 1, 2019

Does Muse's "Algorithm" steal from "The Last Ninja - Wilderness"?

Retro is hip. Calvin Harris and many other contemporary musicians openly state the influence the nowadays called "retro-scene" had and has on their work. Do Muse owe more than just a bit to "The Last Ninja"?

"The Last Ninja" is frequently listed among the best games ever for the Commodore 64 and the Amiga (as "Ninja Remix"), and on either platform it's blessed with an outstanding soundtrack. Among all of "Last Ninja"'s music tracks, composed by Ben Daglish and Anthony Lees, the best known is probably "Wilderness", of which many remakes can be found on the net, including live band renditions.

In 2018, Muse released their album "Simulation Theory", and on first sight you get the (semi-)retro idea they obviously had. The cover instantly reminds you of "Blade Runner" , "Strange Days", "Tron", and the likes, the whole bunch of 70s to 90s science fiction cinema classics. Equally does the music take you back a couple of decades. The opening track's drums almost speak out "eight-zero-eight", and it's classic analogue synth sounds all over the place.

So let's start at what could be the beginning:

Commodore 64, "The Last Ninja" - "Wilderness" by Ben Daglish & Anthony Lees, 1987

https://www.youtube.com/watch?v=AbBENI8sHFE

A masterpiece of 3-channel SID composition. The only thing it lacks is a distinctive drum sound, but once you get it, it still has a strong underlying groove, and on top of that some beautifully crafted melodies, mostly in the pentatonic scale, along with lots of arpeggiated chords.

Three years later, Jochen Hippel creates a remix of the same composition for "Ninja Remix", with added drums, emphasizing the groove (and adding an uptempo section):

Amiga, "Ninja Remix" - "Wilderness" by Jochen Hippel (based on original C64 version), 1990

https://www.youtube.com/watch?v=hjFO9VxTo-Y

Fast-forward to 2018, Muse's "Algorithm" from "Simulation Theory", listen especially to the chords after the drums have entered, and some of the melody sections:

Muse - "Algorithm", official music video, 2018

https://www.youtube.com/watch?v=X8f5RgwY8CI

Isn't it staggering? There's even arpeggiated chords. Matt Bellamy from Muse has also openly stated his Amiga-roots, even that "...Muse wouldn't exist if it wasn't for the Amiga 500...", so it's no surprise we hear a lot of the then-common sounds and styles in Muse's music. Portions of "Algorithm" almost sound like a direct hommage to the Commodore 64 and Amiga game music composers at the time, and in this case even some of the chord progressions match.

Did Ben Daglish & Anthony Lees' "Wilderness" slip into "Algorithm"? Did Muse steal from the composers? Well, fortunately there's no copyright on chords and sounds alone. The overall composition of "Algorithm" is very different from "Wilderness", and especially the vocal sections evoke a very different mood, so there's probably no question "Algorithm" is a standalone creation. But still there is a huge "Oh yeah...!", as the similarities to 80s and 90s video game music are undeniable, and obviously intentional. Certainly not directly taken from "Wilderness", but at least on a subconscious level it is possible "The Last Ninja" has left a lasting impression in the back of the Muse's minds (or Bellamy's). And if it's not "Wilderness" specifically, then it's the blend of game music by composers like Martin Galway, Chris Huelsbeck, Rob Hubbard, Ben Daglish, Anthony Lees, and others, and the technical equipment available at the time - including an Amiga 500 - that certainly have contributed to "Algorithm". It's as if Muse are giving a friendly nod, maybe even taking a bow, to the generation of 8-bit musicians. Retro computer music has become a part of music history. Given Muse's popularity, one could say it has left its niche existence somewhere between children's bedrooms and demoparties, and reached the open mainstream.

Ben Daglish passed away on Oct. 1st 2018.
Anthony Lees passed away in Aug. 2016.
R. I .P.

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Additional sources:
https://en.wikipedia.org/wiki/The_Last_Ninja
https://en.wikipedia.org/wiki/Simulation_Theory_(album)
https://en.wikipedia.org/wiki/Matt_Bellamy
http://hol.abime.net/982
https://www.youtube.com/watch?v=MB2gNA0cQYo
https://www.ultimate-guitar.com/news/general_music_news/matt_bellamy_muse_wouldnt_exist_if_it_wasnt_for_video_games__my_amiga_500_pc.html
https://www.remix64.com/news/ben-daglish-is-no-longer-with-us.html
https://c64audio.com/blogs/news/anthony-lees-an-obituary 

All used names and material belong to the respective owners.

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What's your opinion? Leave a comment in the comments section below!

Wednesday, June 14, 2017

Project Paula - a synthwave/cyberpunk tribute to the Amiga years

Oh yeah, those glory days, and those glory tunes! Speedball 2, Apidya, Flashback, Jim Power, Shadow of the beast, ... you name it, you sing it.

Now you can re-live the music originally composed by Chris Huelsbeck, David Whittaker, Paul van der Valk, Ron Klaren, Stéphane Picq and others, for games including Dune, Turrican 3, Battle squadron, Unreal, One step beyond, and Lotus III, in full instrumentation and high production quality.

"Project Paula" has been released for download and streaming, a collection of remakes of famous Amiga game tunes by artists Volkor X, Fixions, Wrencan, Master Boot Record, Hypercan, and others.

It's a "name your price" purchase - you decide how much you want to pay.

Head over to projectpaula.bandcamp.com, listen to the music, and make your donation: https://projectpaula.bandcamp.com/album/project-paula-amiga


https://f4.bcbits.com/img/a3214928880_16.jpg

Monday, May 8, 2017

"I Created Disco" by Calvin Harris - made on Amiga!

Did you know multiple-gold-and-platinum-record-selling artist Calvin Harris not only created Disco, but he created it on an Amiga computer using OctaMED?

The album, released in 2007, was a major success, spawning two top-10 singles in the UK, and was certified gold in the UK in 2008. It has an undeniable Paula-feel to it, but the production quality is flawless, modern, and... groovy!

Show your appreciation and buy the album!

https://www.youtube.com/watch?v=mZ_sEaIuTdA
"I Created Disco" (c) Calvin Harris / Columbia Records

Sources:
https://en.wikipedia.org/wiki/I_Created_Disco
https://en.wikipedia.org/wiki/OctaMED