This looks oddly familiar. But it still doesn't boot AmigaOS. Sigh. ;-)
Psst, there's a really an actual mistake (aside from the mouse/OS mismatch) in the picture. Can you spot it?
* * *
using the Amiga in 2018, 2019, 2020, 2021, 2022, 2023, 2024, 2025, 2026... and beyond!
This looks oddly familiar. But it still doesn't boot AmigaOS. Sigh. ;-)
Psst, there's a really an actual mistake (aside from the mouse/OS mismatch) in the picture. Can you spot it?
* * *
British electronic music producer Pete Cannon and his Amiga/AtariST driven studio.
The video is a bit old, but if you haven't seen it, like Amiga, OctaMED, and old electronic music gear, it's a must-watch. Pete Cannon creates jungle/house/hip-hop music, and is an avid OctaMED user. This report shows some of his synths and samplers, oldskool production techniques, and is also a nice, pretty extensive demonstration of OctaMED (he uses version 4). We also get to see some vintage AtariST Cubase, hear some groovy jungle music (OctaMED playthrough), and of course listen to Pete talking about his experience.
It's always nice to see Amiga computers still getting some proper creative and professional use, and Pete seems to be a very nice guy - very enjoyable and inspiring watch.
If you wanna get the true retro experience with OctaMED on your Amiga, you can download version 4 here:
https://aminet.net/package/mus/edit/OctaMEDv4
The most advanced version to date is "SoundStudio":
https://aminet.net/package/mus/edit/OctamedSS1.03c
https://aminet.net/package/docs/help/OctamedSSManual (updated manual)
Additional sources:
https://en.wikipedia.org/wiki/Pete_Cannon
https://en.wikipedia.org/wiki/OctaMED
When browsing through AmigaOS developer documentation and C code, there's always a funny, interesting, sometimes enlightening little find.
It's just nice to see how it all ties together, and the changes made from one operating system (API) release to the next. Learning about the infrastructure of software, esp. over multiple versions, exposes some of the thinking process of the operating system developers.
Sometimes, it also reveals long forgotten secrets. If you're a C coder using AmigaOS, chances are you've been using a datatype known as "APTR" somewhere in your code. It is used extensively throughout AmigaOS 1.3 Native Developer Kit (NDK) C include-files, and even more extensively throughout later NDK releases.
And it turns out it's wrong!
From NDK 1.3 Includes exec/types.h:
typedef STRPTR *APTR; /* absolute memory pointer */
/* sigh. APTR was misdefined, but compatibility rules. Heres what it
* should have been
*/
typedef ULONG CPTR; /* absolute memory pointer */
Yes, even the pros make a little mistake from time to time. Obviously, they kept compatibility, meaning they (and everybody else) kept using APTR, when it should be CPTR.
Interestingly, in NDK 1.3 there is - a little - use of CPTR (in resources/filesysres.h, libraries/romboot_base.h, and libraries/expansion.h), but it has been half-removed (from libraries/romboot_base.h and libraries/expansion.h) and half-reintroduced (in dos/dosextens.h) with later NDK versions.
Chances are you've also been using datatypes SHORT and USHORT in your C code. Guess what: It's wrong, too! Here's another little snippet from NDK 1.3 exec/types.h that may clarify this further, long standing issue:
typedef short WORD; /* signed 16-bit quantity */
typedef unsigned short UWORD; /* unsigned 16-bit quantity */
...
/* For compatability only: (don't use in new code) */
typedef short SHORT; /* signed 16-bit quantity (WORD) */
typedef unsigned short USHORT; /* unsigned 16-bit quantity (UWORD) */
SHORT and USHORT are just backwards-compatable [sic] aliases for WORD and UWORD.
Given the very non-volatile situation of AmigaOS development, both APTR and (U)SHORT won't give you a headache. APTR is used throughout the operating system, and will most likely never be replaced. CPTR is used only in less than a handful of cases - you'll probably never need it (and it has been moved to the "compatibility only" [sic] section of NDK 3.9 exec/types.h). (U)SHORT is deprecated since NDK 1.3, and hasn't been removed in later releases, so it's probably cemented into today's global AmigaOS code base, and will never be removed from the NDK.
So - lessons learned:
- use APTR, it's (not) correct
- (don't) use SHORT and USHORT
;-)
* * *
BONUS:
Here's yet another nice, ancient compatibility [sic] snippet, from NDK 1.3 Includes libraries/dos.h, moved to dos/dos.h in NDK 3.9:
/* Relative position to Seek() */
#define OFFSET_BEGINNING -1 /* relative to Begining Of File */
...
#define OFFSET_BEGINING OFFSET_BEGINNING /* ancient compatibility */
Thank you - one less typing error to worry about. :-)
Yet another find for the "connoisseur".
It appears that in the 1990s, not only C coders, but also video hardware geeks had a good sense of humour, and since they were both German, they naturally shared the same field of activity in that regard.
We have no reports if the "dirty" text file in question actually enhances the performance of the VLab Motion video capture card. It is very likely, though, that - where allowed - it did enhance the performance of the video editor.
;-)
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| A text file that improves video editing? |
P.S.: Regardless, it's still the best video capture card for the Amiga, and as a consequence, it's a perfect manual. You can find it here: https://amiga.resource.cx/exp/vlabmotion
Someone made a delicate little mistake when sending his C code to the publisher in 1990...
Ah, good old German humour. Thankfully, no reference to the "adult" function in question could be found throughout the book, so it doesn't result in "premature failure" when bedroom-coding your "Amiga".
The dual-Blitt() function may cause some trouble, though, not just because it's dual, but also because no reference to BlittLine() could be found either.
;-)
![]() |
| This C code is for grown-ups only. |
P.S.: Pssst, it's still a great book, you can find it here:
https://archive.org/details/grafik-in-c-auf-dem-amiga/
A modern Linux audio system is incredibly powerful. It makes it super easy to route audio output from an Amiga emulator into any audio application.
Sadly, AmigaOS doesn't have such a powerful audio system. Linux has come a long way in terms of audio systems, from OSS to ALSA and JACK, to what is probably the current state of the art, named pipewire. Pipewire unifies the software interfaces of ALSA and JACK - which means that now applications using any of the two systems can seamlessly be connected. Which makes it possible to just route the audio from an Amiga emulator - e.g. fs-uae - into your preferred Linux audio software. An application like QJackCtl provides a nice GUI to visually manage the connections.
![]() |
| An emulated Amiga provides some speech synthesis to Linux. |
In this case, the emulated Amiga was used to provide some of his (her) characteristic "say" speech synthesis to an audio production created with ardour DAW.
But one can imagine many more use cases for such a setup:
- directly record Amiga music into your Linux DAW or video editing application
- real-time enhance emulated Amiga's audio via Linux: adjust stereo separation, add compression, add EQ, ...
- analyze Amiga audio output without analog interference
- experiment with multiple emulators / instances
Some of this can obviously be done with e.g. an emulator's record-to-WAV or record-to-video functions, but it's still a nice option to just be able to use Amiga's audio in real-time, without any conversion, in any audio application, and of course without the need for any additional hardware.
[ If you're interested in the result: The Amiga's voice can be heard in this video: https://www.youtube.com/watch?v=dBf42SgbA7s ]
Oops, it appears there might have been a slight mistake in the latest news about AWeb. But don't worry, it's still alive.
![]() |
| Original AWeb logo |
The link (URL) that was published a couple of days ago, leading to amigazen's AWeb page (.../aweb.html), now shows a notice, that says the following (shortened copy):
"
Thank for your interest and excitement about a new release of AWeb. [...]
If you have come here via a link [...]:
"
Sorry for spreading confusion - here's the full set of URLs, with correct project amigazen link:
Amigazen project's AWeb GitHub page (download / development):
https://github.com/amigazen/AWeb3/
Amigazen project's AWeb page (preliminary / tentative / alpha / ...):
Last archive.org snapshot of original AWeb website at https://www.yvonrozijn.nl/aweb/
https://web.archive.org/web/20231203183912/https://www.yvonrozijn.nl/aweb/
Last archive.org snapshot of AWeb APL (open-source) website at http://aweb.sunsite.dk
https://web.archive.org/web/20091006041931/http://aweb.sunsite.dk/