AMIGA alive

AMIGA alive
Showing posts with label warpup. Show all posts
Showing posts with label warpup. Show all posts

Thursday, December 8, 2022

The Gigahertz-Amiga that never (really) was

When browsing the net, you sometimes stumble upon things that question your beliefs.

About 20 years ago, PowerPC was the Amiga's future. There had been talk about DEC Alpha CPUs, and other quantum-leap high-performance gear, but only phase5 had the guts to deliver: a dual-CPU board with a PowerPC CPU clocked at 233MHz! A quantum-leap it was, but it also came too late, and was too costly for most. Only a few years later the Amiga market would effectively be dead. Then came the retro movement, people brushing the dust off their old Amiga computers, and their assembler coding skills. Nowadays, we have a thriving hardware and software development scene, all rooted in the good old days: pure Amiga, classic Motorola 68k! If you like some extra speed, you can choose from several low-cost 68000 to 68060 accelerators, FPGA based CPU replacements, and a range of emulation setups, all of which are actively developed in recent times, and run M68k code. PowerPC accelerators have become unobtanium, and the few owners still there from the early days are not enough to make a visible impact on the scene.

Imagine this alternate reality: In 2013, 1Ghz PowerPC accelerators for the Amiga became available. By 2015 prices have dropped, and a transparent M68k emulation layer has been implemented for PowerUP/WarpUP. People are running M68k "Real3D" and "Imagine" on PowerPC, because emulation is faster than any available M68k CPU. By 2020, the 2GHz barrier has been broken, and while your PowerPC-native "Blender" port renders HD images for your new YouTube video, you're playing a round of DREAD. AmigaOS 3.1.4 and 3.2 were never developed, because AmigaOS3.9 and 4.0 have merged into a single product made of a M68k core for backwards compatibility, and PowerPC-native applications.

Well - back to actual reality. That was some nice fantasy, it just didn't happen that way.

...but is was close!

It was called UltimatePPC, and... yes. And yes. And yes. It is what it sounds like. No strings attached. It's the thing only few dared to imagine, because it was just too... outrageous. And it actually got built.

Prototype UltimatePPC card
(source: http://ultimateppc.nl/gallery.php (archived))

Press release of May 22nd, 2012: AMIGA MEETS GIGAHERTZ

Gideon Zweijtzer (of 1541-Ultimate fame) and Rutger Bevaart have teamed up to bring renewed innovation to the Classical Amiga by announcing the UltimatePPC today, the ultimate CPU expansion card for the Amiga 3000 & 4000. This new card will bring unparalleled performance and many great new features to the Amiga series of computers that were not available previously and give current users a viable upgrade path for aging components. It also opens new possibilities for newer versions of the Amiga Operating System or alternatives to run on your classic hardware with great performance. The UltimatePPC puts your Amiga right back on your desk as the most versatile and fun computer that has ever existed!

Right now the UltimatePPC is in active development, we expect to be able to take pre-orders at the end of 2012. Please visit our project website at http://ultimateppc.nl for availability information, specifications and detailed status reports.

Gideon & Rutger

(source: http://ultimateppc.nl (archived))

Oh wow, this sounds so good. The endless possibilities. Hi-res video encoding and decoding, fast rendering of web pages, Doom, Quake, ...and did you see the SATA and DVI connectors in the picture? This is the ultimate thing for your A3000/A4000, no doubt about that. This is the next step after phase5's PPC accelerators, and it's a decisive one. This opens doors.

Prototype UltimatePPC card
(source: http://ultimateppc.nl/specifications.php (archived))

So the project's website was http://www.ultimateppc.nl, and if we do a little digging on the internet, we find an article on "Old School Game Blog" that publishes some more details about the "UltimatePPC" (which are taken from the project's specifications page):

The UltimatePPC provides many new features. The current shortlist of features for “Revision A” is,

  • 33MHz 68040 CPU
  • 1.0GHz Freescale PowerPC CPU
  • 128MB of DDR3 memory for the 68040
  • An additional 2GB of DDR3 memory on an SO-DIMM
  • USB2 host controller with integrated 4 port hub
  • SATA2 controller with two SATA ports
  • 10/100/1000 Ethernet controller
  • Embedded 2D video with DVI connector

(source: https://oldschoolgameblog.com/2012/05/23/amiga-ultimateppc-accelerator-for-amiga-30004000/)

A 68040 at 33MHz isn't shabby at all in Amiga world, but a 1 gigahertz PowerPC, and an extra 2.1 gigabytes (!!!) of memory on a single board for your Amiga - that puts other accelerator boards to shame. And it has SATA, USB2, ethernet and DVI. And it isn't even built by a big company, but a bunch of guys from the Netherlands. This is just ridiculous. Commodore, Amiga, Phase5, Escom, Gateway, Viscorp, Metabox - what the heck have you been doing?

UltimatePPC beats all of them, by miles. A project status was given on the website - judging from the estimated completion dates, it seems to be from late 2011:

  • Initial Design, done
  • Building of development boards, done
  • Implementing CPU, System and PCI-E busses, in progress (expected Q2 2012)
  • Implementing low-level devices, in progress (expected Q3 2012)
  • Implementing drivers and OS compatibility, no estimated completion date yet
  • Testing, no estimated completion date yet
  • Production of boards, no estimated completion date yet

(source: http://ultimateppc.nl (archived))

Did someone just say "PCI-Express on Amiga"? 

We don't know. And we'll probably never find out. In the last post on http://ultimateppc.nl, from September 5th 2019, Rutger announces the end of the project: Priorities of private life have taken over, and friendship needs some care, too. 

https://web.archive.org/web/20200129050452/http://www.ultimateppc.nl/

The last Wayback Machine snapshot of the website domain that shows UltimatePPC information is from January 29th 2020

This is where the short, but exciting story of "UltimatePPC" ends. That's sad. 

Well, we have to put this into context. It was 2011: Amiga companies had been out of business for years. Compared to about 10 years earlier, when phase5's PPC accelerators were released, the price of RAM modules vs. memory size had dropped through the floor. The cellphone market had exploded, pushing for ever more powerful low-cost CPUs. The RaspberryPi was just around the corner, and a modern homebrew/DIY scene, capable of SMD-soldering, started to emerge. From this point of view, it's no surprise the "UltimatePPC" was quite a quantum leap for the Amiga.

And it's also no surprise that it just stopped. Development of such a piece of hardware consumes an awful amount of time. If there's no competition, no audience asking for progress and providing some sort of income, no urging necessity behind it, then at some point it will just come to a halt, one or the other way. Since 2011, a lot of things have happened. It has become even easier to design and create printed circuit boards, FPGA chips have become powerful and affordable, and so on. The retro builder scene, and emulation on fast CPUs, has fully taken over, cementing the M68k heritage and future of the Amiga. "Next generation" Amiga computing is just being swept away by the renewed output of the classic scene.

But then...  

...it's just too awesome. The "UltimatePPC" is incomplete - but it exists, somewhere. Wouldn't it be an intriguing idea to completely restart as if it was 2011, and resurrect the "UltimatePPC" with all the tools and know-how available in 2022?

 * * *

UPDATE 2022-12-26:
Thank you very much, amiga-news.de, for reporting about this

And for providing more information: amiga-news.de's post about the UltimatePPC from back in the day: http://amiga-news.de/en/news/AN-2012-05-00055-EN.html

* * *

PLEASE NOTE: "phase5" refers to the company that was developing Amiga compatible hardware from around 1992 to 2000. At the time of writing no new, working Amiga-related hardware products from any later holder of the trademark name are known to exist.

Sunday, March 17, 2019

"Shogo: Mobile Armor Division" available as digital download

Oh, that's a nice one: "Shogo: Mobile Armor Division", one of the best FPS games ever for the Amiga, originally released in 2001 (for the Amiga) can now be purchased as digital download.

http://www.hyperion-entertainment.com/images/stories/shogocover.jpg
http://hol.abime.net/1912/screenshot
"Shogo: Mobile Armor Division" was initially released for Windows in 1998, and was one of a couple of ambitious ports to the Amiga platform done by Hyperion. The digital download is only 14.95EUR, and you need a next-gen Amiga running AmigaOS4.1 or some decent - in other words: PowerPC - AmigaOS3 hardware to run the game.

Click this link for more details:
http://www.hyperion-entertainment.com/index.php/news/37-games/278-shogo-mobile-armor-division-available-as-digital-download-for-amigaos-3-and-4


Sources:
http://hol.abime.net/1912
https://en.wikipedia.org/wiki/Shogo:_Mobile_Armor_Division
https://www.facebook.com/HyperionEntertainment/posts/2566146990278613

Thursday, August 3, 2017

vbcc - Volker Barthelmann's C compiler

The great compilers on AmigaOS (and for AmigaOS) like SAS/C and gcc (ADE/geekgadgets) are getting some serious competition by the name of vbcc, which is an acronym for "Volker Barthelmann's C compiler".

What makes vbcc great?

It...

...is cross-platform / portable
...can cross-compile for different targets
...is very fast
...produces small binaries
...has a clear concept, working default configurations, and is easily installed
...is actively developed with modern standards in mind
...still supports AmigaOS1.3 and plain 68000

Portability & cross-compilation targets

vbcc's portability seems to be near-perfect. It runs on almost all AmigaOS flavours (m68k/Classic, PPC/WarpOS/PowerUP, PPC/AmigaOS4, MorphOS), as well as on Atari, Linux, Mac and Windows, and can compile for almost all AmigaOS flavours, and different Atari operating systems. Building vbcc under Linux works like a charm, if you know what you're doing you can set up a cross-compiler environment in just minutes.

(Note that there's also a version for AROS, but it looks like it's outdated / incomplete / development has stopped. (?))
 

Installation

Binary and target archives are provided via e.g. AmiNet:
http://aminet.net/search?query=vbcc

Installation on Amiga can be done via the included Installer-script, which also copies a target's configuration files to vbcc's directory. The whole process is nothing magical, and can be easily applied to e.g. Linux. Very good.

Speed

Debugging software written by other authors, and porting software from other systems requires an insane amount of compiler re-runs. Combined with a large project this results in noticeable, sometimes painful time wasted just hitting cursor-up, return and waiting.

Compiling a "helloworld.c" type program (1.5KB of printf()s and the likes) with vbcc is about three times as fast as with gcc.

(Cross-compiling on your gigahertz-multicore Linux box is ridiculously fast, compared to Amiga-speeds. A 66KB sized sourcecode file with some includes and a few precompiled objects attached compiles in what can legitimately be described as no time.)

Size of binaries created by vbcc

A quick check gave these results:
1568 bytes of source code, helloworld.c type, #include <stdio.h>
gcc binary without ixemul.library usage (libnix): 25580 bytes
gcc binary (with ixemul.library usage): 18636 bytes
vbcc binary (vbcc's vc.lib): 4868 bytes

Porting programs written for SAS/C or gcc

vbcc sits somewhere in between: it has good built-in support for AmigaOS, but lacks some of SAS/C's features, and currently has limited support for GNU/POSIX. You may want to add some own inventions. If you add new header files and/or libraries for compatibility (e.g. from gcc/ADE/geekgadgets or libnix), you will run into (resolvable) conflicts. While SAS/C and ADE/geekgadgets provide additional developer tools (e.g. make) required in the build process, vbcc is (basically) just a compiler.

Cross-compiling binaries for AmigaOS on other operating systems

As has been said before, installation is simple, and almost identical on all host systems, and so is cross-compiling. Under Linux, two changes were required to make vbcc-Linux compile a previous vbcc-AmigaOS project: add compiler config option "+aos68k", and add Linux include path to NDK_3.9/Include/include_h directory to config file "aos68k" to Linux paths.

Impressive!

Overall, the impression left by vbcc is utterly positive. There are a few flaws, e.g. some error messages could be more precise, gcc's __FUNCTION__ and __LINE__ macros or a substitute would be very helpful, and AROS host and target modules would really be nice, but it works fine on different platforms including classic AmigaOS, is easy to use, creates quality code, is fast, etc. pp. and best of all it all comes with superb cross-platform capabilities: the concept of exchangable host and target modules is an invaluable tool for cross-Amiga-platform development, and may help unify the scattered Amiga landscape.

Huge THANK YOU to Volker Barthelmann and co-authors (vasm, vlink), and iComp GmbH for sponsoring vbcc m68k-AmigaOS!


Sources:
http://sun.hasenbraten.de/vbcc/
http://blitterstudio.com/setting-up-an-amiga-cross-compiler/
http://blitterstudio.com/setting-up-an-amiga-cross-compiler-windows/

Wednesday, April 12, 2017

Accelerators galore

In recent times, a lot of new hardware developments for retro computers are popping up. Among these are a remarkable number of different accelerators for the Amiga 500, 600, and 1200 - here's an overview of what's currently available and/or in development.

Please note that information provided here may not be 100% complete. Read about the boards' details on the websites provided, or get in contact with the developers, if in doubt.

Have fun choosing your next-gen Amiga accelerator!

ACA500plus

Individual Computers brings us this accelerator board for the Amiga 500, with some interesting features - like e.g. built in Kickstart ROMs, AmigaOS 3.1 installer software, and a connector for A1200 accelerators.

CPU: MC68EC000 at 14 to 42MHz
8MByte RAM
8MByte FlashROM
two CF-card slots
Action Replay-compatible freezer
7-segment display "DisMo"
Kickstart V1.2, V1.3 and V3.1, and AmigaOS 3.1 installer in FlashROM
Extension connectors: A1200-compatible Clockport, local 16-Bit extension port, connector for A1200 accelerators

Website(s):
https://icomp.de/shop-icomp/de/shop/product/ACA500plus.html

ACA1221ec

Individual Computers' low-budget accelerator for the Amiga 1200, sells for only about 120 Euros.

CPU: 68EC020
17 to 42 MHz
16MB RAM, 9MB of which are usable FastRAM
1MB-MapROM option
2 clockports, one of which is hi-speed (for RapidRoad USB host controller use)

Website(s):
https://icomp.de/shop-icomp/de/shop/product/aca1221ec.html

ACA1233n-40 and ACA1233-55

Individual Computers' 68030 accelerators are still available.

CPU: 68030 at 40 or 55 MHz
128MB RAM
MapROM option
Clock port

Website(s):
https://icomp.de/shop-icomp/en/produkt-details/product/ACA12xx.html

Furia EC020 for Amiga 600

On sale for quite some time now are the Furia accelerators for the Amiga 600, available via online stores (e.g. http://vesalia.de or http://lotharek.pl )

CPU: 68EC020 at 33MHz
FPU: 68882 (if present) 
9.5MB FastRAM 
Maprom function

Website(s):
http://www.kuchinka.cz/furia/

TerribleFire TF520, TF530, and TF540

Stephen Leary's open-source DIY accelerators for the Amiga 500. Documentation on how to build the 68020 and 68030 CPU versions (TF520, TF530) are already available via GitHub and YouTube (see links below), and just recently Stephen has begun developing the 68040 version (TF540).

CPU: 68020, 68030, or 68040
FPU: 68881
IDE controller

Here's a demo of the TF530 in action, comparing a stock A500's performance to that of a TF530-equipped one, using "Frontier - Elite II":

https://www.youtube.com/watch?v=XRO9j2G9owc

Website(s):
https://www.youtube.com/c/TerribleFire
https://twitter.com/terriblefire

https://github.com/terriblefire/tf520
https://github.com/terriblefire/tf530

Wicher 500i

Accelerator board for the Amiga 500, from Poland.

CPU: MC68000/68010
Max. clock: 50MHz
RAM: 1-8 MB SIMM 72 (FPM,EDO)
IDE Controller
SPI Controller

Here you can see it in action:
https://youtu.be/WWG1BVmYEXU
https://www.youtube.com/watch?v=A6-r4OQP9Sc

There's also a Wicher 2000 accelerator board for the Amiga 2000 planned.

Website(s):
http://retro.7-bit.pl

HC508

Homebrew accelerator for the Amiga 500 by blogspot/YouTube user "m68k". Not much is known about this one, especially if it'll be sold to the public or made open-source one day.

68HC000 CPU at 50 MHz, 100% MC68000 compatible
IDE-controller (40-pin) for HD and CD-ROM
integrated CF-Card slot
8 MB FastRAM (1 wait state)
512k FlashROM for Kickstart (1 wait state)
Utility to individually (de)activate any module (CPU, RAM, ROM, IDE)

Here you can see it in action:
https://www.youtube.com/watch?v=VK1h65u8UIU

Website(s):
http://amigaprj.blogspot.de

Vampire 500 V2 and Vampire 600 V2

FPGA-based accelerators - and much more - for the Amiga 500 and 600. Amiga 1200 version is in development. CPU performance far beyond that of a 68060, SAGA graphics with Full-HD resolution, HDMI output, 128MB RAM, MicroSD card slot, IDE controller (Vampire 500 only). The ultimate boost in performance!

Website(s):
http://apollo-accelerators.com