AMIGA alive

AMIGA alive

Sunday, August 2, 2020

Games galore #7: EON, Super Metal Hero, Bagman, Legacy, Tapper, Verge World Icarus Rising

It's been a little while since Games galore #6 - we need to catch up a little, here are more games, and game announcements, from late 2019 and early 2020.

"EON" for AGA Amigas

"EON AGA" is a new Amiga game in development by Goblins / AmigaWave and Wonderboy Bobi (Francois Perez). It's the official port of "EON" for PC computers, created by Wonderboy Bobi in 2014.

In January 2020, a first video of "EON AGA" popped up on YouTube, and it immediately becomes obvious where this is heading. "EON" is a (very) "Shadow of the Beast"-inspired jump-and-run game, and as such it has big shoes to fill when run on an Amiga. "Shadow of the Beast" was a real stunner back in the day, and it still often serves as a demonstration of the original Amiga's graphics capabilities. Now "EON AGA" targets the later AGA-equipped machines, and of course it must not disappoint in the visual department - from what we can see in the videos so far, it easily succeeds, with nicely drawn, detailed graphics, lots of colors, and butter-smooth, fast, multi-layered parallax scrolling. It also already has some intro screens and atmospheric music.

"EON AGA" is still under development, we can expect a lot of improvements. It's main platform are stock Amiga 1200 and CD32 machines, but there have already been successful tests on next-generation/OS4 Amigas.

On June 28th, a new work-in-progress video was published on AmigaWave's YouTube channel ("EON AGA wip 02"):

Visit "EON"'s facebook page for more details and updates:

Additional sources: (2014 Windows version)

Super Metal Hero

"Super Metal Hero" by TenShu and Michael Gibs is a new platformer-shoot-em-up, to be published by Double Sided Games, with a release planned for Q4 2020. While earlier announcements stated the game would require a 68030 CPU and 4MB of FastRAM (see "Additional sources" below), now Double Sided Games' announcement just mentions a (stock?) Amiga 1200.
"Super Metal Hero" seems to be somehow inspired by "(Mini) Metal Slug", which would partly explain the possible higher hardware requirements, but then this is just speculation, we'll have to wait for a final release to really know what hardware it runs on.

Whatever - it looks great, it sounds great, it moves great, it just oozes "arcade". This is certainly among the most exciting games of 2020.

Watch the latest gameplay teaser video for "Super Metal Hero" (July 29, 2020):

You can go to Double Sided Games' website and read their full 2020 games line up, including "Super Metal Hero":

Additional sources:


"Bagman" is an open-source remake of the 1982 arcade game, for Windows, NintendoDS and: Amiga! According to author Jotd, he's disassembled the original arcade game code to get the game mechanics (near) perfectly right.

"Bagman" original arcade game flyer

There are two separate Amiga versions available: a "big" one for machines with gfx boards, for which some FastRAM and acceleration is recommended to get decent performance and playability, and a "small" one, which only requires 2MB of memory, and should run at 50 FPS arcade-perfect speed. The "big" version also requires SDL and AHI, but offers a quite unique "panoramic" widescreen mode. Long story short: this looks like another fine retro release, with a proper Amiga port, and classic fun original game!

Watch the "version 2C" work-in-progress game video:

Find more information about "Bagman" remake on Jotd's website:

If you wanna dig really deep, you can find "Bagman" sources and developer information on GitHub:

Additional sources:

"Legacy" (2003) port

Legacy is a first-person turn-based RPG originally released in 2003. It got ported to the Amiga from around 2013 to 2019, but that version never got published. Thanks to EAB member BSzili, since February 2020 an Amiga demo version is available, and it doesn't look shabby at all.

It's a typical dungeon crawler, with nicely drawn graphics, that runs in 320x240, or 640x400 (640x480 RTG) pixels screen modes. System requirements are an ECS or AGA Amiga with Kickstart 3.0 or higher, 1MB ChipRAM, 4MB FastRAM, 68020 or better CPU, and harddrive. Graphics cards (RTG) are supported. If you're using the Amiga's native chipset you can install some patches for better performance (BlazeWCP for WB3.1, or SystemPatch for WB3.0)

Currently there's no definitive info if a full version will be released. But if you're really into playing "Legacy" after you've tried it on your Amiga, you can buy the original full version of the game (by Redshift, for PDA devices) and continue playing - the game-save data is compatible!

Here's a game video from famous YouTuber Saberman's channel:

You can download "Legacy" demo from BSzili's website:
(NOTE: 2020-08-02 "Legacy"download link currently broken)

Additional sources:

"Tapper" 1982 arcade game port

In March 2020 EAB member "Old_Bob" published news about his new port of classic arcade game "Tapper" to the Amiga. It requires an Amiga with OCS chipset and 1MB of ChipRAM. That's cool, no fancy stuff here.

The arcade game was great, the Commodore 64 version was great, all existing versions of "Tapper" are great fun to play, and this new Amiga port looks just as if it would continue this great tradition of serving beer at high speed and satisfying your customers. We're very happily looking forward to the final release.

Here's an updated demo video from April (work-in-progress V.02a):

Additional sources: (Windows, CPC, Atari 8bit, ColecoVision, Apple II versions)

Verge World Icarus Rising

Retro Bones Games presents "Verge World Icarus Rising", a voxelspace 3D racer with some shoot-em-up and exploration elements. You play as Nix, a smuggler on a desert planet, who needs to complete the "Death Run" challenge, in order to be accepted by the good guys and join the revolution against the tyrannical, corporate regime. Awesome.

You basically manoeuvre your air-/spacecraft through canyons at high speed. The game uses a voxelspace real-time raycasting graphics engine that's looks amazingly fast, and it's handdrawn titles, in-game pictures, and sprites are pixel art at it's finest, very reminiscent of 1950s/60s science-fiction artwork. The sound effects and music deserve special mentioning, as these too have been worked on to support the "classic sci-fi" atmosphere of the game.

Watch the latest work-in-progress demo video (June 4th, 2020):

Go to Retro Bones' website for more information, and "Verge World Icarus Rising" demo download:

Additional sources:

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Bonus gaming news:

Inviyya update: Demo V2

We've met "Inviyya" before, we know that it's gonna be a great "R-Type" style shoot-em-up game - but just to remind you that you need "Inviyya", here's the latest demo version video (V2, of March 8th 2020) showing a couple of new features since the last one has been published:

As always, go to Tigerskunk's website for more updates, and "Inviyya" demo download:

Additional sources: 


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Thanks for reading! Stay tuned for "Games galore #8"!

If you're interested, here are the previous parts of our run-down of 2019/2020 Amiga games:

Games galore #6: DaemonClaw, AmiSaber, Rotator, Project Horizon, Boss Machine!

Games galore #5: R.E.R.O., Stalker, Dread, and the return of Mutation Software!

Games galore #4: Jump!, Tiny Little Slug, Raid Over Moscow, Metro Siege, Recoil

Games galore #3: Playable, finished, released, re-released, and awarded!

Games galore #2: Bullet hell! RESHOOT PROXIMA III, Hyperborea, and Inviyya previews

Games galore: Reshoot R, Rygar, BioJet, Pong 4K, AirTaxi - and Trap Runner sourcecode

* * *

Saturday, May 2, 2020

Another coin-cell modification: memory expansion expanded!

Here's another example of a memory expansion's leaked battery replaced with a new coin-cell.

A little addendum to the previous article about replacing a Amiga A501's VARTA cell, but this time due to space constraints on the small memory expansion board, the new coin-cell drilled circuit board has been put next to the "mainboard".

The "expanded" memory expansion inside the Amiga 500
Three 3d-printed braces hold the coin-cell board in place. Two probably would've been enough, as the trapdoor cover gives a little pressure from below, adding friction, but we wanna make sure this doesn't move even when the Amiga shakes e.g. when being transported. A few drops of hot glue are a healthy bit of overkill, just for good measure. The good thing about hot glue is that it's not super-sticky, thus can be removed relatively easy if required. Again, this modification can probably be reversed 100%.

As always, the best thing about it, is: it works! :-D

Sunday, April 26, 2020

Tuesday, March 31, 2020

Music player AmigaAMP updated to v3.27

Good old AmigaAMP music player by Thomas Wenzel got another update, with many bugfixes and a couple of new features.

Here's a shortened overview of the latest changes
  • XSPF playlist support
  • MP3 playback via HTTP re-enabled
  • HTTPS support via AmiSSL
  • ReAction GUI: added time/remain toggle by clicking on time display
  • OGG file read error handling fixed
  • MPEG 2.0 file playback fixed
  • URL requester string is now static
  • MIDI support added
  • ADTS (AAC) playback added
  • ...and a lot of smaller bugfixes

Go to for full details, and latest AmigaAMP download!


Tuesday, March 24, 2020

COVID-19 postpones Flashback 20/20 feat. Amiga 35

The good news is: it's NOT cancelled! But public health still comes first.

Due to the ongoing Corona virus outbreak, with social life in the Netherlands being restricted to a minimum since Monday 23rd, the organisers of the "Flashback 20/20 feat. Amiga 35" event, originally to be held on June 27th/28th, have decided to postpone it to September 12th/13th 2020. According to the announcement, event tickets will remain valid for the new dates. It is recommended to reach out to your travel booking partners, if required.

"We will make sure that we use the extra time between now and September to prepare for an even better event!", the announcement says.

Read the full announcement at:

Additional sources:

Sunday, March 15, 2020

COVID-19 cancels RETROpulsiv 15.0

The University of Applied Sciences Hochschule Augsburg also takes measures against Sars-CoV-2 virus spread.

Another retro computing event, the "RETROpulsiv 15.0" to be held at the University of Applied Sciences Augsburg from 04. - 05.04.2020 has been cancelled due to the outbreak of COVID-19 disease.

With numbers of infections still rising, schools, day-care centers, kindergardens, etc. will be shut down in Germany from tomorrow. Several German regional administrations have extended the restriction on public events to 100 (Bavaria) or 50 (Berlin) participants at most, or are forbidding such events entirely (e.g. city of Kiel).
Stay clean, Amigans! Protect the elderly!


Thursday, March 12, 2020

COVID-19 cancels Revision 2020

Due to the current outbreak of COVID-19 caused by the new Corona virus, Revision 2020 demo party to be held in Saarbrücken, Germany, from April 10th to 13th 2020, is cancelled - but there's a backup plan.

Based on recommendations from health organisations and doctors, several German states are now denying permits to hold events with more than 1000 visitors. With probably less visitors expected, the Revision party is not directly affected by this practice, but the obvious nature of such an event - esp. the many visitors from different countries - demands increased responsibility from the organisers.

"We are devastated to share this news with you", the cancellation announcement says. Indeed, this is sad news for the Amiga scene, but it's a wise and inevitable decision.

But! There will be events. 

The organisers promise to refund all current tickets. They're also working hard on set of live video streams, planned to be broadcast during the days the original event, covering demo competitions, seminars, music acts, etc. There will be extra livestream tickets allowing virtual visitors to cast their votes and submit entries.

"We’re in full crunch mode on the streaming event now and there will be more information coming up in the following days." 

Read the full cancellation announcement at Revision 2020's website:

Saturday, March 7, 2020

Games galore #6: DaemonClaw, AmiSaber, Rotator, Project Horizon, Boss Machine!

Dude, that's a lot of games. The game development scene is bustling with activity. Next round of Amiga entertainment from 2019/2020. There's no time to waste, here we go.

DaemonClaw: Origins of Nnar

Around Aug. 2019, a new side scrolling action game "DaemonClaw: Origins of Nnar" made it's first appearance. Since then, developers BitBeamCannon keep posting development updates on their YouTube channel. The game's development has started on the Amiga, then has been moved to modern platforms, utilizing the Construct 2 engine by Scirra. The developers plan to start working on the final Amiga version once gamedesign and assets are done.

It's gorgeous! You can see a previews of the game in parallax-scrolling motion in the developer's videos. Amiga hardware requirements are unknown so far, but with the promised "classic 16-bit" graphics we can probably assume a OCS/ECS 1MB ChipRAM target platform.

"DaemonClaw" 2019 preview video (2019-08-20):

Additional sources:


"AmiSaber" by Electric Black Sheep also popped up around Aug. 2019. It looks quite abstract on first sight - and it does so on second! But that's intentional: "AmiSaber" is a kind-of-port of virtual reality game "BeatSaber", in which you try to hit square objects in sync with the music, with a virtual saber in each hand. The Amiga version is controlled using two mice. Very cool. Is this the first two-mice game since "The Settlers"?

Tron-ish, thus great, graphics not too unlike the original, good audio quality, awesome dual-saber controls, and tools and documentation included to create your own levels, using your own music!

You can download "AmiSaber" from Electric Black Sheep's website:

Additional sources:


Announced in October 2019, "Rotator" is a challenging game of skill, in which you control your craft through more or less vertical landscapes, collecting diamonds, and avoiding all sorts of obstacles, while being threatened by a rising flood below you. It was originally developed in the 1990s, didn't get a release back then, has recently been reworked with updated music, graphics, and levels, and can now be pre-ordered from Psytronik Software.

Tiny animated objects, speech samples, some craft bouncing around, a purple flood, countless levels - this really look great, and enjoyably difficult. And there will also be couple of extra features that should enhance gameplay experience and usability, like a replay mode, where you take manual control of your craft during an automatic replay of your previous attempt.

There will be digital download, and a physical "Collector's Edition Box Set" release. The box set will include floppy disks, sticker, artwork poster (A3 format), and more!

Gameplay video "Rotator - Into The Realm of Obscurity" (2020-02-10):

Go to Psytronik's website for more details and pre-order:

Additional sources:

Project Horizon

Also by Electric Black Sheep is "Project Horizon", a top-view tactical action game that obviously takes place on the dark side of the moon. There's not too much of a back story so far, but the developers have some great ideas, and a spectacular cinematic intro video gives an idea of the direction this is taking: You've landed on the moon, and you're gonna need guns!

"Project Horizon" is still in development, a gameplay preview video (including the intro movie) has been uploaded to YouTube in January. It has nicely animated graphics, and great sound effects, but there are also a couple of features that add a tactical side to the gameplay: destructable environment, different enemy attack modes, mines, a disguised "infiltrator" mode, and an allied non-player-character.

This sounds very exciting, and on top of all the good news it's planned to be free, including sourcecode and level editor. Seriously, you cannot ask for more.

The game will require an Amiga with ECS chipset (or better), 2 MB ChipRAM, and a harddrive.

"Project Horizon Intro+Game" video (2020-01-14)

Additional sources:

Boss Machine

Some time around mid-2019 developers Daniel Stephens‎, Kevin Saunders and Lee Smith started development of new sidescrolling shoot-em-up game "Boss Machine", making a public announcement in December. They hope to release the game in 2020.

From watching the latest work-in-progress video - released only two days ago - it immediately becomes clear that this is going to be a fine game. Horizontal parallax scrolling rarely looked that good, and such an amount of vertical freedom of movement has rarely been seen at all in that specific genre, on the Amiga. The developers haven't decided on a final target platform yet, "Boss Machine" runs on OCS/ECS, and AGA tests have been made.

Watch "Boss Machine Amiga Level 1" video (2020-03-05):

Additional sources:

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Thanks for reading! Stay tuned for "Games galore #7"!

If you're interested, here are the previous parts of our run-down of 2019 Amiga games:

Games galore: Reshoot R, Rygar, BioJet, Pong 4K, AirTaxi - and Trap Runner sourcecode

Games galore #2: Bullet hell! RESHOOT PROXIMA III, Hyperborea, and Inviyya previews

Games galore #3: Playable, finished, released, re-released, and awarded! 

Games galore #4: Jump!, Tiny Little Slug, Raid Over Moscow, Metro Siege, Recoil 

Games galore #5: R.E.R.O., Stalker, Dread, and the return of Mutation Software!

Tuesday, March 3, 2020

Games galore #5: R.E.R.O., Stalker, Dread, and the return of Mutation Software!

Still more 2019 games! And some 2020 gaming news, too! Yes, we're transitioning into 2020, but in many cases development dates back to 2019, or even further. Either way, more awesomeness here.

R.E.R.O. - Amiga H.E.R.O. remake

"R.E.R.O. - Rocket driven Emergency Rescue Operation" is a remake of cave exploration and rescue game "H.E.R.O. - Helicopter Emergency Rescue Operation", originally released in 1984 for Atari 2600 and ported to many 8-bit platforms.

Cave rescue teams use rocket engineering these days.
In November 2019, a nine level preview of R.E.R.O was released. It runs on a standard Amiga 500, but utilizes more RAM if present. The game looks great, it's tastefully colorful, detailed, and moves smoothly! It also sounds great, with a nice minimalistic in-game soundtrack and lots of oldskool soundeffects!

The original "H.E.R.O." had a certain flow to it - you could fly around quite swifly if you knew your way. "R.E.R.O." seems to do a very good job at capturing the original game's pacing and precision.

Bombs open paths, but get away from that explosion!
A possible Christmas 2019 release was tentatively mentioned, but has passed without further news. We're still happily looking forward to a final release.

Here's a video of the game demo:

Go to Hall Of Light games database for download links:

Additional sources:

Previously unreleased: Stalker

"Stalker" was rediscovered and restored after members of English Amiga Board (EAB) had found the game in 2013, and wondered what it could be. After some investigation it turned out the game was created in 1993 by Jozsef Punk, Viktor Dara, and Ferenc Bardos. Jozsef and Ferenc had been coding Amiga demos since 1989 as a group called "FI-RE Crew". Jozsef was contacted by the members of EAB, and gave them the full game in its latest development version plus assembler sourcecode and permission to publish both publicly. Cool. :-)

So far this is rather old "news", but in January 2020 some more work was put into the game by adding improved title screens from various previous versions, creating the latest, previously unavailable release 0.778.

That's a hell of a machine.
According to the author, "Stalker"'s main feature is the rearrangeable playfield:
"The player controls a [...] robot in a scene that is built by same sized blocks. These blocks are moveable in rearrange mode." That sounds very interesting!

Jozsef has a little homepage for "Stalker" on his website:

For news, latest release, download links, etc. browse and follow the thread at English Amiga Board:

Additional sources:

New Doom clone: "Dread" for Amiga 500

They said Doom can't be done on an Amiga.
They said Alien Breed 3D was the best an Amiga could do.
They said you need a 68030 (at least).

Now we're getting actual "Doom" for an unexpanded, 7MHz Amiga 500. Well, kind of, and it goes by the name of "Dread". When this popped up about a week ago it caused quite some excitement, for obvious reasons. Actually this is from 2019, a highly optimized and specialized 2.5D FPS engine by KK/Altair (from Altair demo group) that was first shown at the Xenium developer conference in Poland in Aug./Sep. 2019, but it's the "making-of" video that gets people's attention these days.

Currently this is nowhere near completion, but it very much looks as if the author is working towards a full "Dread" game release. Stay tuned, and in the meantime enjoy the video:

Watch "Dread Ep 01 - making "Doom" clone for Amiga 500" (2020-02-23)

Additional sources: (from ~1:35:00)

Mutation Software back in business

Very welcome news from the commercial side of Amiga gaming: In February 2020, Adrian Cummings announced the return of his software label "Mutation Software"!

Currently planned releases are a "Micro Series Collectors Signature edition" of remastered games "Tin Toy", "Tommy Gun", and "Castle Kingdoms" in early 2020, and a new game called "Wiz" towards the end of the year.
"Tin Toy" requires an AGA Amiga, as will the new game "Wiz" do, while "Tommy Gun" and "Castle Kingdoms" run on 1MB OCS/ECS Amiga.
Note that these screenshots are from the original game versions - the new editions will be remastered.
All games will be available in digital and physical form. The "Micro Series Collectors Signature edition" (physical, boxed) will contain the game on floppy disc, and a free drinks coaster, and should be available in March - that's pretty much right now!

Go to "Mutation Software" website for more information, and place your order!


 * * *

Again, we have some...

...Bonus gaming news:

dA JoRMaS "Bonus Stage #75": Super Hang-On?

"This proof of concept for arcade perfectness on the Amiga was inspired by the various not so stellar Amiga ports from back in the day. 50FPS should have been possible on the original hardware but as long as it hasn't been implemented it doesn't exist so there was only one way to be sure." (

Yeah, super smooth "Super Hang-On" style motorcycle racing on any Amiga with 1MB! Ok, not really, but a video released in February 2020 shows a demo that could potentially turn into a great clone, potentially better than the official port the Amiga got back in the day.

Author vesuri, from artist/demo group dA JoRMaS, doesn't have any plans to turn this into a game, but he's considering to release the source code - maybe someone will pick this up and...?

Ready, set, go: "dA JoRMaS: Bonus Stage #75" video (2020-02-15)

If you want to see it running on your own Amiga, you can download the demo from AmiNet:


* * *

Thanks for reading!

UPDATE 2020-03-08: 
"Games galore" has turned into a whole series of articles:

Games galore: Reshoot R, Rygar, BioJet, Pong 4K, AirTaxi - and Trap Runner sourcecode

Games galore #2: Bullet hell! RESHOOT PROXIMA III, Hyperborea, and Inviyya previews

Games galore #3: Playable, finished, released, re-released, and awarded!

Games galore #4: Jump!, Tiny Little Slug, Raid Over Moscow, Metro Siege, Recoil

Games galore #5: R.E.R.O., Stalker, Dread, and the return of Mutation Software!

Games galore #6: DaemonClaw, AmiSaber, Rotator, Project Horizon, Boss Machine!

Games galore #7 coming soon!

Sunday, March 1, 2020

63 new links in the AMIGA alive Web Directory

Another update to the AMIGA alive Web Directory - 63 new links added, now 473 websites listed!

As always, if you're looking for something specific, make sure to check the "Misc / Mixed" section, as some websites cover multiple different subjects, e.g. software authors may have created very different applications.

Have fun browsing the...

Games galore #4: Jump!, Tiny Little Slug, Raid Over Moscow, Metro Siege, Recoil

We're about to catch up with 2019's game developments for the Amiga, with another set of exciting new productions.


Announced around June 2019, "Jump!" is a conversion of AtariXE/XL game "Yoomp!". You control a ball bouncing through a tunnel made of panels, some of which can speed up your ball, or have other effects on the gameplay. It's a tactical arcade action game, similar to "Trailblazer" on the C64.

In January 2020 a teaser video of "Jump!" has been released, and it looks awesome! No surprise it looks slightly better than "Yoomp" on the Atari, but who would've expected something even a Playstation wouldn't be too ashamed of? The tunnel animation and overall quality of the graphics are near-perfect, colorful, shaded, smooth, with simple but flashy special effects - and it has a Boing Ball!

The game will require an Amiga with AGA chipset, 68020/14MHz CPU and 4MB of FastRAM, or better. It runs in 320x256 pixels resolution, 256 colors, at 25fps. Planned release is Q3 2020.

Here's the video: "Jump! teaser #1" (2020-01-20)

Check out Jump!'s homepage at:
Additional sources:

Tiny Little Slug

Another beautiful platformer is in development and close to completion, "Tiny Little Slug" by Slamy and XplrA, for (pretty much) all Amigas, including CD32, with a planned release around spring 2020.

In the game, you get a neat slug with wall and ceiling climbing abilities, water and fire effects, parallax scrolling, and some even lesser usual features like a tutorial demo mode and online (internet! yay!) highscore tables, or offline saving to CD32's non-volatile RAM, if you prefer.

As we can see in their "Final Update Video", the developers obviously put extra time into tweaking playability & gameplay, and adding extra features to make "Tiny Little Slug" an overall complete Amiga platform game experience.

The "Tiny Little Slug" very much looks like it's gonna be a "Huge Giant Hit"!

Watch the developers' "Tiny Little Slug - Final Update Video" (2019-12-05) for more details:

Additional sources:

Raid over moscow

Good old Cold War brought us the infamous "Raid over Moscow" back in 1984. The game was released for most 8-bit homecomputers, and was a best-seller for the Commodore 64. An Amiga port was in development back in the day, but was cancelled. Only now, just 30 years later, with the Cold War long gone, can we truly experience the excitement of nuclear threat on our Amigas.

Title screen, now on the Amiga!
The Amiga port is developed by Erik Hogan, with graphics by original "Raid over Moscow" artist Adrian Cummings, and soundtrack by Simone Bernacchia. It should run on any Amiga with 512KB ChipRAM plus 512KB other RAM, and supports joysticks with one or two buttons and CD32 joypad.

Guide your spaceship toward the launch site, avoid obstacles
Note that these screens are from the preview release, which is still undergoing optimization and bugfixing, and when done is planned to be a "final release" of the Amiga port of "Raid over Moscow". Also planned is a second, separate game, with reworked graphics and significant updates, which the authors refer to as a "spiritual sequel" with a possible commercial release.

Can you stop the enemy warheads?
You can download a preview release of "Raid over Moscow" from here (2020-01-05):!8rZWBQgD!37Pjauc5yhDahBF3NAkGig

Additional sources:

Metro Siege

Announced in September 2019, "Metro Siege" by Pixelglass / BitBeamCannon / Enable Software, is an original street brawler game for OCS Amigas (512KB ChipRAM plus 512KB other RAM), similar to "Renegade" and "Shadow Warriors".

It features single player and dual player co-op gameplay, arcade style sound and hi-quality graphics with more than 60 colours and parallax scrolling, multi button joystick and joypad support, and an elaborate combat system with lots of moves including dodging and blocking.
The gameplay looks fast and exciting, "Metro Siege" obviously makes proper use of the Amiga hardware, providing accuracy and responsiveness to the player.

No release date has been set, but with the game being in a playable state since 2019 maybe we can assume a final version in 2020.

Watch "Metro Siege: Teaser Trailer" (2019-08-29):

Go to Pixelglass' "Metro Siege" page for more information and screenshots:

Additional sources: 


"Recoil" is a 1989 Atari ST game similar to "Defender", originally released as a coverdisk of Zero magazine. Recently it got ported to the Amiga by Galahad, ADRDesign, and Notorious. Probably not the most exciting game ever, but a nice addition to the catalogue, and according to the team of coders it wasn't a terrible amount of work.

"Recoil" has this little twist to it, the spaceship doesn't fly freely but is tied to a "mothership" at the top of the screen. Check it out, it's a simple but fun sidescrolling shooter.

You can download "Recoil" from this page:

Additional sources:

* * *

Thanks for reading!

UPDATE 2020-03-08: 
"Games galore" has turned into a whole series of articles:

Games galore: Reshoot R, Rygar, BioJet, Pong 4K, AirTaxi - and Trap Runner sourcecode

Games galore #2: Bullet hell! RESHOOT PROXIMA III, Hyperborea, and Inviyya previews

Games galore #3: Playable, finished, released, re-released, and awarded!

Games galore #4: Jump!, Tiny Little Slug, Raid Over Moscow, Metro Siege, Recoil

Games galore #5: R.E.R.O., Stalker, Dread, and the return of Mutation Software!

Games galore #6: DaemonClaw, AmiSaber, Rotator, Project Horizon, Boss Machine!

Games galore #7 coming soon!

Friday, February 28, 2020

Games galore #3: Playable, finished, released, re-released, and awarded!

We're stretching 2019 into 2020, trying to keep up with current Amiga game developments. Lots of great stuff going on, and lots of actual releases.

Invyya playable demo

Horizontal SHMUP Inviyya is nearing completion - since we last reported about it, a playable demo has been released. There are still a few glitches, but it looks like this is gonna be a fun classic-style shooter.
See link below to download the demo for your OCS Amiga. Here's a video for the impatient:  

"Amiga - Inviyya - FULL DEMO (2020)" video (2020-02-03)

Go here to download the demo (ADF):

As always, support the author with some coffee:

Scourge of the Underkind - alive!

It's been quite a while since we last heard of "Scourge of the Underkind", a game many are eagerly awaiting, but now we have proof the project's not cancelled: a new teaser video has been released, along with some words from author Wayne Ashworth via the game's facebook page.

Judging from the video, the game looks increasingly good, with beautiful pixel art, some neat visual effects, and smooth movement, promising a highly entertaining experience for fans of Alien Breed, Gods, and The Chaos Engine. 

Scourge of the Underkind "Village teaser HD (W.I.P)" video (2020-02-17):

For latest news keep an eye on the game's facebook page:

Gold Rush (1989) re-release 

"Gold Rush", a game originally released in 1989 for Amiga, MS-DOS, Atari ST, and other platforms, got re-released for the Amiga with a beautiful boxed special edition in October 2019. Included in the box are a set of floppy discs, extra printed color labels, ADF files on CD, a large printed map, a certificate, and much more!!%20(Amiga)/thumbs/081019-Image2.jpg
The game runs on OCS Amigas with 512KB RAM, Kickstart 1.2 and up. The re-release also contains the 2014 remake "Gold Rush! Anniversary" for Windows PCs on DVD! Yikes!!%20(Amiga)/thumbs/081019-Image3.jpg
Go to Sunlight Games' online shop to buy your copy of "Gold Rush":

Additional sources:!

Rygar AGA finished - and awarded!

Graeme Cowie's "Rygar AGA" is not only finished, it also got awarded the Amiga Gamers’ Choice Award 2019 for being the "most popular new Amiga game for 2019" by Retro Gamer Nation (RGN) on Feb. 01, 2020 - congratulations!
Rygar, the 1986 Tecmo arcade game, hasn't been available for the Amiga until now. "Rygar AGA" contains the 30 original levels, plus some small additions.

Click here to go to "Rygar AGA" download page:

You can visit the game's facebook page for more news and info:

For in-depth information you might want to follow the "Rygar Dev Diary" at the EAB:

Additional sources:

Black Dawn Rebirth

Also ranking high on RGN's Amiga Gamers’ Choice Award 2019, is "Black Dawn Rebirth" by Double Sided Games. "Black Dawn Rebirth" is a sci-fi styled dungeon crawler game that requires an Amiga with at least 1.5MB of RAM, of which 1MB must be ChipRAM. It has an animated intro sequence, lots of levels, enemies, and weapons, runs in 64 colors, and has an optional 3D motion effect which can be enabled on faster Amigas.
Released in December 2019, this game has already been talked about a lot, and got a lot of positive reviews. Stylish graphics, moody soundtrack, and science-fiction storyline, it successfully creates an alien-ish atmosphere. The added 3D-motion effect gives it an almost-first-person-shooter feel.
You can buy "Black Dawn Rebirth" from Double Sided Games' online shop:

Additional sources:

Trap Runner Bonus "Black Strawberry Cake"

Jump-and-run game "Trap Runner", originally released in 2018 and reported about in one of our previous articles, got an updated sequel by the name of "Black Strawberry Cake".
The sequel features a new intro and outro, two new worlds with final boss fights, 10 new songs plus sound effects, and even new game elements: now you can push boxes and jump on a trampoline! Just like "Trap Runner", this is a super cute game, and the authors have not just released the source code of "Black Strawberry Cake" and its predecessor, but also put screenshots, concept art, graphics tilesets, and more on their website! Very, very nice work.
Read more about "Black Strawberry Cake", and download the game at:

It's free, as is the original "Trap Runner".

If you want to support the author, and get some nice collectible, you can buy a physical boxed edition of "Trap Runner" from APC&TCP online shop:

Additional sources:

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Those were some more of 2019's (and 2020's) game developments, in fact we haven't even caught up yet - but we're not even finished with you for now, as we have some...

...Bonus gaming news:

ZGloom: Gloom for Windows and Linux

"Gloom" is a well known first person shooter game on the Amiga, and now it looks it might be conquering new platforms: a C++/SDL2 based reimplementation of the game is under development, currently (2020-02-28) at version 0.1.0, which according to the author's comments has "...still many things missing..." but " can play everything I've thrown at it." That sounds awesome. Ports to Windows and Linux are included - but this screams for an AROS port. Anyone?
"ZGloom"'s GitHub project homepage is located at:

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Thanks for reading!

UPDATE 2020-03-08: 
"Games galore" has turned into a whole series of articles:

Games galore: Reshoot R, Rygar, BioJet, Pong 4K, AirTaxi - and Trap Runner sourcecode

Games galore #2: Bullet hell! RESHOOT PROXIMA III, Hyperborea, and Inviyya previews

Games galore #3: Playable, finished, released, re-released, and awarded!

Games galore #4: Jump!, Tiny Little Slug, Raid Over Moscow, Metro Siege, Recoil

Games galore #5: R.E.R.O., Stalker, Dread, and the return of Mutation Software!

Games galore #6: DaemonClaw, AmiSaber, Rotator, Project Horizon, Boss Machine!

Games galore #7 coming soon!