Chicken, monkeys, rocks, and shadows - pick your favourite, and have a good time playing an Amiga game! Do we see a trend where developers are working towards advanced yet mature tools for game creation, like using Construct 2 for DaemonClaw, Dread being planned as an open engine from the beginning, or RedPill and Scorpion engines evolving and being used as a basis for two of the games in today's article?
Chicken Coop
This looks like one of those games you just can't resist. "Chicken Coop" from Jacek Nockowski was created using the RedPill game engine, it's another platformer, and it's a really cute. 20 levels to play, collect stuff, fight chicken! The graphics are minimalistic, loveable, and effective. The sounds are simple, and hilarious. And then of course there's that cut scene. Don't miss this one.
Here you can watch a video of "Chicken Coop" (2020-07-14):
You can download "Chicken Coop" from AmiNet:
http://aminet.net/package/game/jump/ChickenCoop
Additional sources:
http://www.indieretronews.com/2020/07/chicken-coop-new-amiga-game-from-jacek.html
https://www.facebook.com/groups/redpillgamecreator/ (RedPill engine)
"Monkey Lad" demo, "Scorpion" engine
In case you haven't heard about Erik "earok" Hogan's "Scorpion" engine before, just think of it as a game construction kit he's building (see "additional sources" below for more info).
After Amigo the Fox now comes "Monkey Lad", another "Scorpion" based game, inspired by 1986 SEGA title "Alexx Kidd". This is not a full game, and not planned to become one, but much more another test for the engine. Very cool, this looks more elaborate than "Amigo the Fox", certainly utilizing new features of the engine, and makes you look forward to more stuff like maybe ropes in the next game?Watch a video of "MonkeyLad" on YouTube (2020-09-12):
http://earok.net/games/monkeylad.adf
Additional sources:
http://www.indieretronews.com/2020/09/monkey-lad-welcome-to-alex-kidd-demo.html
https://github.com/earok/scorpion-engine-demos (Scorpion engine on GitHub)
https://eab.abime.net/showthread.php?t=97450 (Scorpion engine thread)
Dodgy Rocks
Do you like "Flappy Bird"? You're gonna love "Dodgy Rocks". It's a new stress-test for your nerves, requiring an OCS/ECS Amiga with 1MB of RAM.
"Dodgy Rocks" is far more complex than "Flappy Bird", but you'll get the idea pretty quickly nontheless. Dodge rocks to get points, or kick and smash them to get more points. If that doesn't sound like fun to you then you must be a PC guy.
Watch a video of "Dodgy Rocks" on YouTube (2020-09-10):
https://www.youtube.com/watch?v=xgcNLDT1nGw
http://aminet.net/package/game/actio/DodgyRocks
Additional sources:
http://eab.abime.net/showthread.php?p=1428039
https://nivrig.com
http://www.indieretronews.com/2020/09/dodgy-rocks-new-amiga-game-from-nivrig.html
The Shadows of Sergoth
Ah, the dungeon crawlers. After the beautiful "Black Dawn Rebirth", here's the first playable demo of "Shadows of Sergoth" from Doublesided Games, and it's just as amazing.
The visual style and graphics quality of "Shadows of Sergoth" are pretty awesome, music is super moody, and it's classic dungeon crawling - if you like the genre you can't go wrong with this one. A little kingdom, spells, humans, dwarfs, monsters, and more is what you get in this almost-3D fantasy game - and did I mention those eyes? Very nice eyes.
"Shadows of Sergoth" requires 1.5MB ChipRAM, and a little bit of extra processing power is recommended. You can disable some game features for better performance on lower-end Amigas.
A commercial release of the game is planned, which will include digital download and physical editions.
You can download the demo from Doublesided Games' website:
https://doublesidedgames.com/games/the-shadows-of-sergoth/
Additional sources:
http://www.amiga-news.de/en/news/AN-2020-09-00033-EN.html