Something's... different. I just can't put my finger on it. ;-)
* * *
Amiga is a state of mind. Or, if it isn't, lftkryo, of "The Commodorion" fame, has just accidentally created something very Amiga.
Admittedly, this isn't strictly about Amiga computing. Linus Åkesson, aka "lft", or "lftkryo", as he is known on YouTube, creates a lot of interesting stuff using retro tech. Among other skills (e.g. music), he's also an accomplished assembler coder, mostly using the Commodore 64's 6502 CPU, but also several other old or odd nerd machines.
After releasing the stunning, "impossible" C64 demo titled "NINE" a couple of months ago, his latest creation runs on the Raspberry Pi Pico 2, which is a very stripped down, minimalist version of a Raspberry Pi, with a dual-core CPU running at 150MHz.
It's a very nice demo, obviously some serious programming skills went into creating an entire system with VGA video output and sound - and, in a way, it almost spells out "Amiga". The screen resolution is somewhere between Amiga's "HiRes" and "HiRes laced" modes, the Raspberry Pi Pico 2 has 520KB of RAM, which pretty much matches an Amiga 500's basic configuration, the font is very Topaz, the color palette looks very familiar from 80s/90s Amiga demos, the demo effects are classic, with glenz vectors and "copper" (?) bars, it has a (kind of) Boing Ball, and he even uses an Amiga magazine coverdisk for illustration in the video.
So there is certainly some sort of connection, at least in spirit, somewhere. But seeing the demo makes you wonder: This kind of stuff can be created with a 5$ microcontroller (and some added resistors and capacitors)? This is pretty impressive. What else can it do? This demo experience is so close to watching an actual Amiga OCS demo from the early days, it would be really interesting to see what can be squeezed into, and out of, the Pico 2's little amount of RAM and 4MB flash memory, that makes is behave even more like an Amiga.
Anyway. Until someone starts porting Kickstart 1.3 to Raspberry Pi Pico 2, the most Amiga thing on this platform is lftkryo's nice demo. It reached 2nd place in the Wild compo at Revision 2025. Enjoy!
Watch lftkryo's "Kaleidoscopico" demo (2025-04-21):
Check out lftkryo's YouTube channel at: https://www.youtube.com/@lftkryo
An interesting article about high quality film processing on the Amiga can be found in German magazine "Kickstart", issue 1/1993.
"Kickstart" was a printed magazine by Maxon, the same company that created Cinema4D, ArtEffect, and many other great and well known things Amiga. The magazine focused on serious Amiga usage: hardware, software development, graphics, video production, office applications, etc.
Issue 1/1993 of "Kickstart" has an interesting article on page 94, written by Enrico Corsano, about a custom Amiga 3000 setup that processes film frames at a very high resolution. This is a direct translation of the article, in an attempt to keep the tone of the original German text intact.
"
![]() |
"At this optical bank, the interface between film and Amiga is located." |
By Enrico Corsano
Ever more users recognize that the Amiga is a serious tool for working. That's why it's ever more often used for very special tasks. For about half a year now, an Amiga 3000 is used at the Hochschule für Gestaltung [high-school for design] in Offenbach.
The HfG is an art high-school with a long tradition. It was founded in the previous century as a school for craftsmen. Over time, the assignment changed. The focus moved from craftsmanship to education in art and science, in the classic fields of graphic, painting, sculpting, and stage design. At the end of the 70s, the field of AV-media was added, which has strongly evolved since. This field is divided into film/television and electronic picture. But for years it is planned to merge both divisions and thereby benefit from new opportunities.
In a special media laboratory, for which the school has received a scientific research assignment, electronic media shall be linked with classic film. A special task is the restoration of old film. Oftentimes, only singular copies of historically important films are in existence, that also are in very bad condition. There are scratches or stains in the pictures. The film stock is brittle and requires conservation. With a normal copy operation, there is a high risk of destroying the original. Thus it's necessary to proceed with great care.
The media laboratory is equipped with special film-capturing and -playback devices, that can transport film frame-by-frame, very gently. At this so-called optical bank, simple copies, but also special effects can be created. And this is also where the electronics come into play. An extremely high-resolution video camera captures a single frame of a film. It's connected to an Amiga 3000. A special software was developed by Bernd Emese from Darmstadt, that makes it possible to systematically restore the individual frames of the film. To do this, it has special functions, that, for example, are able to detect and remove scratches and stains automatically.
But many more functions are available. Of course, brightness and contrast can be intensified or eased. Currently, color isn't available yet. Another interesting capability is the correction of the picture position [Bildstand]. There are also simple drawing functions. And it's capable of masking, which is particularly important for film application.
![]() |
"The program offers a resolution of 2000 x 1500 pixels. For viewing on screen, the image can be scolled." |
Key is the possibility to automatize different processes. A second of film is made of 25 frames. Ten seconds are made of 250 frames, and a minute of 1500. Manually loading and editing every single frame would consume huge amounts of time. But the software is created in such a way that it can automatically capture and edit the images. The user defines if scratches or stains shall be removed, or brightness correction shall be applied. The software then autonomously loads one image after the other and processes it. To get a reasonable quality, of course a high resolution has to be used. The software can handle images with a resolution of about 2000 x 1500 pixels. Such an image, of course, uses a lot of memory. Despite the Amiga 3000 being equipped with 18MB of RAM, there's room for only 10 images.
This isn't a big drawback, though. Because in this application, the goal is to output the processed image files back to film stock. This is done with a high-resolution Agfa image setter [Filmbelichter], that is capable of blowing up the image to 4000 x 4000 pixels. This results in excellent image quality. The image setter is automatically controlled by the software. Once processing of an image has finished, it's output on the image setter, and there's room for a new one in the Amiga. So the Amiga is quite busy. The limitations of processing power are indeed easily reached with this application.
Also when it comes to displaying graphics, the new capabilities of the A4000 would look better. Currently, an image is displayed in HiRes, in 16 shades of grey. Since the resolution of the image is higher than that of the Amiga graphics chips, either the complete image can be displayed in downscaled form, or in original size, while only a section is visible on screen. By scrolling, the hidden parts can be reached quickly. This way, it's possible to work well on the Amiga. This is where the speed advantage of the internal graphics chips over an external graphics card becomes apparent.
The software developers deserve special praise, having done some pioneering work. The software has many other unique features, in addition to those already mentioned. For example, the film speed can be corrected. Many old silent films were shot at a speed that is too slow for today's standards. The program can then calculate intermediate frames to achieve the desired speed. Also, when correcting other errors, the possibility of comparing images and calculating a new, better one is often used.
Another focus of the HfG's media laboratory is the creation of computer graphics and animations and their transfer to film. For this purpose though, PCs are available, running a PictureMaker system and 3D Studio. The latter of which, incidentally, Dan Silva, developer of DPaint, contributed to. The PC programs and the associated special hardware aren't exactly up to date. PictureMaker isn't even in production anymore. Nevertheless, also by today's standards, it's a highly powerful program, with its soft- and hardware allowing the creation of 24-bit images and, above all, very complex animations in a very easy way. The performance, however, isn't adequate to today's demands anymore. 3D Studio is a relatively new development that is superior to the 20 times more expensive PictureMaker in many respects. The structure of 3D Studio is similar to the software familiar from the Amiga, in many respects. Since there is currently also talk of purchasing 3D software for the Amiga, perhaps an opportunity for a comparison will arise soon. We, in any case, are very excited about it.
"
![]() |
Original article, "Kickstart" issue 1/1993, p. 94 and 95 |
Source: https://archive.org/details/amiga-kickstart-93-01/
Translation: R. Eberle, 2025.
Still browsing through 2023 game developments, some of which are still in the works, or have been released only recently: arcade classic remake, text adventure, platformers, a puzzler, and a frogger clone.
Since 2023, loosely-regular demos of this remake of 1987 Taito arcade classic "Rastan" (aka "Rastan Saga") have been published, with the latest showing version 0.33. It runs on any Amiga with at least 1MB of RAM, and it looks really very good. Some of it is pretty close to the original, some has received a bit of an upgrade, and on the sonic side, it's a nice, fairly accurate remake of the original soundtrack.
Great stuff, another arcade classic that previously wasn't available for the Amiga!
Here's the latest video of "Rastan" for Amiga, on Per-Ola Eriksson's YouTube channel (2025-02-11)
Go to the game's website for more information and download:
https://basementape.itch.io/rastan-amiga-500
Additional sources:
http://amiga-news.de/en/news/AN-2023-07-00092-EN.html (demo 0.32)
https://en.wikipedia.org/wiki/Rastan_(video_game) (1987 arcade original)
https://www.youtube.com/watch?v=Binxdx_Qzb4 (1987 arcade original longplay)
Released in June 2023, "a cypherpunk adventure" it is, says the website, by Eclectic Imaginations. In "Night/Shift", your goal is to uncover the greatest conspiracy of the current time in the game's universe.
In case you didn't know: a "cypherpunk" is someone how fights for privacy and security in digital technology.
"Night/Shift" is an OS-friendly, mouse-driven, click-and-explore text adventure game, with dozens of locations, some nicely atmospheric audio, and a lot of hi-quality, hi-res HAM8 graphics. And, hey, it's free to download!
"Night/Shift" runs on AGA Amigas with 2MB ChipRAM and AmigaOS 3 or higher, and requires 23MB of free harddisk space.
Here's a video of "Night/Shift" on YouTube channel Manga 303 (2023-07-03):
Go to the game's website for more information and download:
https://www.nightshift.cx
Direct download link for your convenience: https://www.nightshift.cx/NightShift.lha
Additional sources:
http://amiga-news.de/de/news/AN-2023-06-00108-DE.html
We've reported about "Guardian - The Legend Of The Flaming Sword" before, so we'll just leave it with a quick note here. At the end of June 2023, new footage of this side-scrolling platformer was uploaded to YouTube, and it is currently still the latest demo material available, so we're assuming the game is still in development.
Here's the latest video of "Guardian - The Legend Of The Flaming Sword" on Yoz Montana's YouTube channel (2023-07-24):
Go to Yoz Montana's website for more information:
http://www.yozmontana.com
Additional sources:
http://amiga-news.de/de/news/AN-2023-06-00119-DE.html
https://eab.abime.net/showpost.php?p=1625190&postcount=793
We've reported about "Spheroid" before, too. Since then, more demos were shown, a 2023 christmas edition was available, and at the beginning of 2024, what appears to be the final version was released. It's (still) an (now even more) enjoyable arcade puzzle game, featuring a sphere and a lot of tiles, and some dramatic, pumpin' music. "Spheroid" runs spherical on any Amiga with at least 1MB of RAM.
Here's a video of "Spheroid" on YouTube channel MODERN RETRO GAMING NEWS (2025-01-01):
Go to the game's itch.io page, for more information and download:
https://andyvaisey.itch.io/spheroid
A game that popped up in July 2023 is "Doomed Castle" by M.A. Soft, and it has some serious similarities with classic "Castlevania", initially released for Nintendo Entertainment System (Famicom) in 1986.
It looks great, with detailed and highly colorful graphics, and has a very nice soundtrack, so if you like side-scrolling whip'n'punch platform games, make sure you check it out.
"Doomed Castle" runs on any Amiga with at least 512KB of ChipRAM and 512KB of FastRAM. Some CPU acceleration is recommended to avoid slowdowns.
Here's a video of "Doomed Castle" on Tony Galvez' YouTube channel (2023-07-03):
Additional sources:
https://en.wikipedia.org/wiki/Castlevania_(1986_video_game) (original Famicom/NES game)
"R.A.N.A." is short for "Reckless Amphibian New Adventures". "Reckless" doesn't equal "indestructible", so this little amphibian has to be careful to make it to the other side of the road and the river. "Rana", without the points in between, also happens to be the Italian and Spanish word for "frog".
Does this ring a bell? Yes, it's a Frogger clone. The game was actually developed in 2021, but uploaded to aminet in July 2023. It seems it's not the easiest of Frogger games, and... is the reckless amphibian somehow explosive?
"R.A.N.A" runs on all Amigas, only requiring a joystick. If you like to know how "RANA" works under the hood, you can take a look at the assembler source code available at https://github.com/coppersoft/rana.
Here's a YouTube video of "RANA" on Amiga Retro Channel (2023-07-01):
You can download the game from aminet:
http://aminet.net/package/game/jump/rana
Additional sources:
http://amiga-news.de/en/news/AN-2023-07-00012-EN.html
Support Amiga game development! Buy a game!
It looks like a new, affordable PowerPC mainboard for AmigaOS4 and MorphOS (and Linux) is in development, nearing public release.
The beginning of project "Mirari" dates back to around May 2024. The first tangible news appeared a couple of weeks ago, at the end of April 2025, when "Mirari" specifications were announced on the "Hardware" channel of the Amigans Discord server, which got mentioned on long-running Amiga news website amiga-news.de.
https://www.amiga-news.de/en/news/AN-2025-04-00129-EN.html
It says that at that point in time, five out of five ordered prototype boards were already working, running Linux, and undergoing "burn-in" testing.
"Mirari" is a MiniATX form-factor mainboard...
...for T10x2 (e5500 cores) and T2081 (e6500 cores) PowerPC processors, at up to 1.8GHz
...with DDR3 SO-DIMM RAM slot
...PCI-express slots (x1, x4, x16), SATA, NVMe, USB 2.0 and 3.2, Gigabit-Ethernet
...192kHz/24bit analog audio, S/PDIF digital audio
...9-pin RS232 port
...and MicroSDCard slot (for booting)
...among a couple of other things. That sounds very good so far, and indeed, on their website (see below) we can find more details, including not only 3D-renderings of the board, but also a round of actual photographs from the development and testing stage of "Mirari".
A couple of days ago, Retro-computing enthusiast and YouTuber TJ Ferreira published a video, in which he takes a look at the information available on Mirari's website. It's a nice watch with some additional commentary about the facts & features - or, if you prefer a little more first-hand expericence, click here for "Mirari" website:
Watch TJ Ferreira check out "Mirari" PowerPC mainboard website (2025-05-20):
https://www.amiga-news.de/en/news/AN-2025-04-00129-EN.html
Simone "RETREAM" Bevilacqua, who has released a nice round of great games, has just announced his latest creation.
"Gemdalus", very much like all other RETREAM games, looks stylish and polished, and has a nice soundtrack. The gameplay can be described as a blend of Pac-Man and Snake, with hints of Bomb-Jack and some remote Tetris-clone thrown it. In other words, it's a fast paced, easily accessible arcade style game, with an element of strategy.
"Gemdalus" runs on AGA Amigas, and supports CD32's NVRAM. The game is still under development, with no release date yet.
Watch the first video of "Gemdalus" on RETREAM's YouTube channel (2025-05-15):
Wow, that's a very dirty Amiga 2500.
Decades of dust and insects' body fluids (and probably some bodies, too) have settled on this Amiga 2500 case. If you want clean such a thing, make sure to not apply much rubbing and cleaning fluid to the label. It's basically paper with only a very thin layer of color coating, that comes off quite easily.
![]() |
A very dirty Amiga 2500 case. Under the dirt, the case color is mostly original. |
Apollo Team, creators of the Vampire line of FPGA-based Amiga accelerators and compatibles, just published an impressive 3D graphics demo.
"Maggie" is a 3D unit and truecolor hardware texturing engine with zbuffer and shading, that is implemented in the CYCLONE 5 FPGA based models of the Vampire family. After presenting a couple of nice 2D demos of scaling and blending, Apollo Team has now uploaded a 3D demo showing Maggie's 3D features in action, running smoothly in what appears to be a 1280x720px screenmode created by Vampire's SuperAGA video system.
https://www.youtube.com/watch?v=5rxggxxPzYg
Apollo-Team YouTube channel
Find out more about Vampire and Maggie on Apollo's website:
http://apollo-core.com
2023 was a very active Amiga gaming year indeed - here are seven more titles that were started, or released, in mid-2023: adventures, arcade, puzzles, ...!
"Hamulet" is a really beautiful dungeon exploration and puzzle game that was released with Issue 10 (June 2023) of "WhatIFF" Amiga diskmag. (Downloadmag.) In a top-view, you have to make good use of the items you find, flick the right switches, avoid traps and enemies, etc. A nice soundtrack is playing while you do so, but the standout feature of "Hamulet" (the title already gives a little clue) are its adorable graphics. It's just beautifully drawn, and uses full Amiga chipset power: it has delicate intro screens, a large map with lots of scrolling, Nintendo-style in-game characters, lots of animation frames, and on top of that, the developer went the extra mile and uses Amiga's unique hold-and-modify (HAM) graphics mode, which means there are hundreds, if not thousands of colors on screen.
"Hamulet" demo really looks very impressive, and promises a very, very good game when fully released!
Here's a video on Saberman RetroNews YouTube channel (2023-06-18):
You can download "Hamulet" demo with Issue 10 of WhatIFF magazine:
https://whatiff.info/pastissues.html
If you like to contact the author of "Hamulet", you can do so via his website:
https://remantic.com
In May 2023, after 32 years of dormancy, a text/graphics adventure was announced, that might carry an extra bit of nostalgia for German Amiga fans: "ASM" is short for "Aktueller Software Markt", a German computing print magazine that ran from 1986 to 1995.
The project was started in 1991, as part of a programming contest, re-vitalized in 2023, and released shortly after as a full product.
You play the editor-in-chief of ASM magazine, who has just woken up with amnesia. So your mission is to find out who everyone is, and what's going on with... Space-Rat?!
"ASM" is a fun, comic, adventure loaded with German home-computing nostalgia. It's in German language only, and runs on any Amiga with 1MB of RAM.
Here's a (long) video from MrVenom1974's YouTube channel, where you can also see a little bit of the original print magazine (2023-09-21):
Visit the game's website for more information and purchase:
https://www.asm-das-spiel.de
Additional sources:
http://amiga-news.de/de/news/AN-2023-05-00101-DE.html
Both "Tenebra" and "Tenebra 2" are equally enjoyable puzzle games with Lode Runner looks, and a dungeon exploration feel, a la Rogue. Your goal is to exit the dark dungeon you're in, by strategically using items like keys, torches, oil barrels, and other tools. "Tenebra 2" adds a couple of new items and game mechanics - and an enhanced Amiga version with hi-res graphics (interlaced screen mode).
Here's a video on YouTube channel Saberman RetroNews (2023-06-11):
Check out the games' itch.io pages for more information and download:
https://h4plo.itch.io/tenebra-2
Additional sources:
http://amiga-news.de/de/news/AN-2023-06-00045-DE.html
https://www.amigafuture.de/app.php/newsportal/?start=0&ulg=de&news_id=40982
It's 1847. You and your family are heading for Oregon, to build a colony and start a new life. Will you make it all the way?
In June 2023, "The Oregon Trail" was published to itch.io. It's an interesting text adventure, with a good amount of high quality graphics. Text / keyboard controls are easy to learn, and even include some real-time-"action" typing. The system requirements are a little unusual, though: to play it, you need a fast Amiga, harddisc, 30MB of RAM, AHI, and a screen resolution of 960x540, meaning RTG.
![]() |
"The Oregon Trail" title screen |
![]() |
"The Oregon Train" in-game screen |
Check out the game's itch.io page for more information and download:
https://8080.itch.io/the-oregon-trail
Additional sources:We've reported about "Temptations" before, and after the original Amiga port, in June 2023, an Amiga CD32 version was released. It includes more animation sequences, and CD music. If you're lucky, and if you're in Spain, you can get a physical release: A very limited number of physical editions is available, costing 15EUR, and including several little extras, like a game poster. Presumably, these sold out quickly, but you can always get a digital download.
Here's a video of "Temptations" CD32 on s0y s0y's YouTube channel (2023-11-30):
Go to the game's website for more information, and purchase info:
https://s0yamigamsx.wordpress.com/temptations/
Additional sources:
http://amiga-news.de/en/news/AN-2023-06-00059-EN.html
https://www.generation-msx.nl/software/topo-soft/temptations/release/2317/
Also in June 2023, an early Amiga port of "Old Towers" popped up, a great looking arcade action game previously available for Sega Genesis. You can think of it as a blend of high-speed Pac-Man, and jump-and-run with altered physics. You need good timing, and some strategy, to clear each stage, avoiding traps, collecting items, and getting to the exit. Some pumpin' music is playing, the visuals are nice and abstract - from what we can see so far, it's an exciting, dynamic game.
Here's a video from YouTube channel Hardware Tech News (2023-06-15):
The current state of the game is a bit unclear - it seems the author is looking for some help with the graphics. Maybe you wanna give it a try?
Additional sources:
http://amiga-news.de/en/news/AN-2023-06-00063-EN.html
https://retrosouls.itch.io/old-towers (original Sega Genesis game)
Support Amiga game development! Buy a game!
Skimming over recent Amiga games: In May 2023 alone, around ten new games popped up. Here are six of them, covering arcade action, fantasy adventure, and hacking in cyberspace.
In this game by Yoz Montana, your goal is to free a cute white rabbit from captivity, by collecting items that are hidden in the grass. "SUPERMiniJu" is a fast-paced jump-and-run platformer with plenty of extras to collect, boss fights, nice graphics, and some decent sound effects.
The current state of the game is a bit unclear. A demo version seems to be completed, but maybe the author is still waiting for his previous 100-comments-on-the-video challenge to be completed, so maybe you wanna head over there and drop him a line?
Here's the latest "SUPERMiniJu" video from Yoz Montana's YouTube channel (2023-12-17):
Go to the game's website for more information and download:
https://yoz-montana.itch.io/superminiju
Additional sources:
http://amiga-news.de/de/news/AN-2023-05-00037-DE.html
This top-view fantasy adventure by PixelPlop was initially created for AmiGameJam 2022/2023. In an earlier work-in-progress video, the game's title was "Sworderer & Sorcerer", now it seems to have settled with "The Last Dungeon".
It looks great, very Nintendo, and appears to be snappy, and fun to play. It's still work-in-progress, the latest version being 0.7.2C.
Here's a video from pixelplop's YouTube channel (2023-08-31):
https://www.youtube.com/watch?v=XxbIhG9799s
Go to the game's website for more information and download:
https://pixelplop.itch.io/the-last-dungeon-post-amigamejam
Additional sources:
http://amiga-news.de/de/news/AN-2023-05-00038-DE.html
"Kalle Kloakk" was first developed for the C64, then ported to the Mega65, and then to Amiga in May 2023.
In it, you have to escape a public service room, by use of toilet paper rolls. That certainly sounds like education, and fun. "Kalle Kloakk" is a simple jump-and-run type game with a nice soundtrack, perfect for the casual smartphone-gamer. The title, by the way, roughly translates to "Carl Crap".
Here's a video from YouTube channel Saberman RetroNews (2023-05-10):
Go to the game's website for more information and download:
https://docster.itch.io/kalle-kloakk-68k
Additional sources:
http://amiga-news.de/de/news/AN-2023-05-00043-DE.html
This interesting strategy game appeared in May 2023. In "Virtual Enemies", you're supposed to develop hard- and software, in order to hack a foreign computer system.
Clients for Windows, Linux and Mac are planned to be available shortly after the Amiga release.
The latest development news were published in Sept. 2023, so the state of this one is more or less unknown, but it sure sounds intriguing.
![]() |
"Virtual Enemies" screenshot https://img.itch.zone/aW1hZ2UvMjA3MDYxMS8xMjE3ODI2Mi5wbmc=/347x500/KZqfMe.png |
Go to the game's website for more information and download:
https://logicalbyte.itch.io/virtualenemies
Additional sources:
https://www.amiga-news.de/en/news/AN-2023-05-00067-EN.html
A nice straightforward Space Invaders clone named "Skinvaders" by Electric Black Sheep. It looks and plays pretty much like the original - but you can select additional colors and hi-res graphics, if you like.
According to the game's itch.io page, it's still "PROTOTYPE" status, with the latest version released in June 2023. Oldskool arcade fun with upgraded graphics - you can't go wrong with this.
Here's a video from Per-Ola Eriksson's YouTube channel (2024-03-13):
Check out the game's itch.io page for more information and download:
https://electricblacksheep.itch.io/skinvaders
Additional sources:
http://amiga-news.de/de/news/AN-2023-05-00070-DE.html
This neat jump-and-run game, featuring a well-known Disney character, also first appeared in May 2023, and is actively being developed to this day. It's a re-imagined blend of 1990 Sega Mega-Drive (Genesis) game "Castle Of Illusion", and its sequels.
The graphics are exceptionally beautiful cartoon artwork, and as you can see in the latest video, it has a couple of extra features beyond the jumping and the running - like swimming in a bubble.
"Forest Of Illusion" uses the Amiga's AGA chipset, so it runs on A1200, A4000, CD32 and AGA-capable emulators.
Here's the latest work-in-progress video on DomKid's YouTube channel (2025-02-19):
Keep an eye on DomKid's YouTube channel for latest updates to "Forest of Illusion":
https://www.youtube.com/@domkid3295
Additional sources:
https://amiga-news.de/en/news/AN-2023-05-00099-EN.html
Support Amiga game development! Buy a game!
Yesterday, Hyperion Entertainment once again proved its commitment, releasing another update for AmigaOS 3.2.
It's update no. 3 for this version of AmigaOS, and it includes new Kickstart ROM version 3.2.3. The release contains a multitude of bugfixes and little enhancements, among which are updates to ReAction classes, TextEditor, DiskDoctor, HDToolbox, and some memory optimization that frees 12KB of ChipRAM.
Head over to Hyperion's website for more details, and download (for registered users):
A lot of people have been waiting for this - the time has come: play "Tomb Raider" on your Amiga!
This popped up just hours ago. Ok, it's "OpenLara", and so far only a proof of concept / tech demo - some features are missing - but it's the actual Tomb Raider-ess, it runs very smooth on a PiStorm, and from what we're hearing so far, it's even playable on a 68030. That's quite a lot!
Gaming was never the same after the Playstation came out, and 3D graphics in games became near-mandatory in the early 90s. "Tomb Raider" was one of the pivotal games of the era, and had an enormous reach, certainly in part due to its attractive lead character, Lara Croft. In 2016, "OpenLara" was started, an open-source remake of the original Tomb Raider engine, by XProger. It has been ported to many platforms, and you can even play it in your webbrowser.
Thanks to famous Amiga software porter BSzili, we now (almost) have "OpenLara" on the Amiga, too - outstanding!
Here's the current demo, in a video on great retro gaming YouTube channel Saberman RetroNews (2025-04-03):
If you'd like to read about the latest bleeding-edge updates to BSzili's port of "OpenLara", you can follow the discussion on English Amiga Board:
https://eab.abime.net/showthread.php?t=120230
You can also visit his website at http://bszili.morphos.me/ and see the numerous other great ports of games for different Amiga platforms he has created.
More about "Tomb Raider" (original game):
https://en.wikipedia.org/wiki/Tomb_Raider_(1996_video_game)
UPDATE 2025-04-05:
The video above shows "OpenLara" running on an Amiga emulator. Here's another video using real hardware, Amiga 1200 with 68060 and 68030 CPU:
Astronauts of the International Space Station can plug in an Amiga 600, 1200, or CD32 and play games on a beamer!
![]() |
A beamer with composite video input aboard the ISS |
15.6kHz analog-video compatible displays are a bit of a rarity these days, but of course the ISS, being the pinnacle of human achievement, has one, with a composite video input. It is very unlikely, though, that Amiga hardware is available in space.
;-)
(Picture: Arrival of additional/rotating crew at the ISS, March 2025)
Another nice example of how the Amiga was used as a low-cost video production workhorse.
According to an article in a 1993 issue of "Amiga Kickstart" magazine (see links below), the music video for House Of Usher's techno track "Shades" was created on an Amiga 500+, using DeluxePaint IV.
And you don't need glasses to immediately recognize somehow familiar colors and shapes. This looks very much like a production from the Amiga demo scene, only the sound quality is better, and the animation clips are more random. Nowadays, the visuals may seem a little naive. But at the time, this was pretty hip stuff, yeah, you would see something like this at a rave party. The music video in its entirety doesn't run on an Amiga 500 - there's some video editing, and obviously CD-quality audio. "Shades" was a little hit in the German techno scene, and the video was shown on MTV and some other channels.
Here's a capture of "Shades" by House Of Usher (1992) playing on MTV:
Amiga Kickstart 1993-01 article at archive.org:
https://archive.org/details/amiga-kickstart-93-01/page/100/mode/2up
Yet another preview of "Grind" - the grown up brother of Amiga 500 Doom-clone "Dread" - just popped up on YouTube.
"Dread" was a super impressive project that spawned full-game-release project "Grind", and it's looking better than ever.
Here's the latest video, that was uploaded just minutes ago to famous retro-gaming channel Saberman RetroNews:
Check out Saberman RetroNews YouTube channel, and make sure you visit IndieRetroNews website for latest retro-gaming news!