When researching for our previous article ("Best of the best - Amiga games you must have seen"), many more outstanding games came to mind. Again, with a slightly different perspective, where childhood memories or commercial success take a step back, and the focus is on technical, conceptual, aesthetical, or historical aspects. Again, let's look back and show our appreciation for the true gems of Amiga game development!
(Games are listed alphabetically. Screenshots and videos belong to their respective owners, used under fair use clause / Zitatrecht / ... whatever applies, for educational / documentary / scientific purpose. Sources listed where applicable.)
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Ashes Of Empire (Mirage, Midnight, 1992)
http://hol.abime.net/3324/screenshot
If you get a big box game on multiple floppy disks, with a heavy, high-gloss printed manual, a fictional setting that was directly modeled after the political events at the time - namely: the collapse of the Soviet Union - , with an intro sequence that speaks of "the unthinkable" - namely: nuclear holocaust - , and a introduction VHS video tape cassette, yes, a 20-min. movie that shows you how to play, well, then you know you've got something extraordinary.
"Ashes Of Empire" is a vaaaast game, a mixture of realtime simulator with great 3D graphics, and complex strategy game. You meet lots of different people, you control different vehicles, you move a lot, over big distances, you manage your resources, oh boy, "Ashes Of Empire" is such an ambitious, interesting, serious, well-done game, the magazines gave it rave reviews when it came out, and it won't let go of you quickly. Or: "... you're in for the campaign of your life.", as Amiga Format magazine put it.
You can watch the 20-min. introduction video on YouTube:
https://www.youtube.com/watch?v=A5GUxRemva8
Deluxe Galaga AGA & Deluxe Pacman AGA (Edgar M. Vigdal, 1995 & 1997)
http://hol.abime.net/5399/screenshot |
http://hol.abime.net/5401/screenshot |
You can download Deluxe Galaga AGA from AmiNet:
http://aminet.net/search?query=deluxe+galaga
You can download Deluxe Pacman AGA from Amiga Future:
http://www.amigafuture.de/downloads.php?view=detail&df_id=2181
http://www.amigafuture.de/downloads.php?view=detail&df_id=2180 (CD32)
Deluxe Galaga AGA being the more widely known title, here you can watch a longplay of Deluxe Pacman AGA:
https://www.youtube.com/watch?v=WshSx1FmAxI
Dune II: Battle for Arrakis (Virgin, Westwood, 1993)
The father of true real-time strategy gameplay. Dune II was a complete departure from it's predecessor. Sure, before Dune II there have been similar ideas, or partial real-time-strategy concepts, like in MicroProse's "Command series" ("Conflict in Vietnam", "Crusade in Europe", ...), or Mega-Lo-Mania and Carrier Command on the Amiga, and other games on different platforms. But Dune II was the first game that combined all the ingredients that were to be forever associated with the term "real-time-strategy", and made it a popular gaming genre: top-down view, scrolling map, radar, mouse control, single or multiple unit control, unit tactics, resource gathering and management, base building, armed conflict, in-game technology and advancements, and of course everything is driven by an in-game "realtime" clock instead of players taking turns.
Dune II is still a fine example of a realtime strategy game, with smooth gameplay and good graphics and sound.
Here's a longplay video of the game:
https://www.youtube.com/watch?v=nVgpFkeEtts
Hunter (Activision, 1991)
The mother of true 3D open world gameplay. Before Hunter there were Adventure (Atari VCS2600), Elite (BBC Micro, C64, ...), Mercenary (Atari 8bit, C64, Amiga, ...), and others with similar concepts. But Hunter was the first to have everything combined in one game: non-linear "sandbox" gameplay, free movement in an open world map, using different vehicles for transport, with lots of different objects to pick up, use, and puzzle together, in a persistent realtime-driven game universe, presented in 3D graphics from a 3rd person point-of-view close to the action.
Was it revolutionary? Ummh... no. Not at the time. It was ahead of it's time, hinting at what would later become one of the biggest franchises in computer gaming: in 2001, with the full force of CPUs, GPUs, massive storage capacities, and a very different setting and tone, "Grand Theft Auto III" would enter the world of free 3D roaming and become the most successful video game of the year with over 17 million units sold. The rest is history. A history that - in a way - started with... Hunter.
Was it revolutionary? Ummh... no. Not at the time. It was ahead of it's time, hinting at what would later become one of the biggest franchises in computer gaming: in 2001, with the full force of CPUs, GPUs, massive storage capacities, and a very different setting and tone, "Grand Theft Auto III" would enter the world of free 3D roaming and become the most successful video game of the year with over 17 million units sold. The rest is history. A history that - in a way - started with... Hunter.
Here's a nice review and playguide by famous LemonAmiga:
https://www.youtube.com/watch?v=QfUKY0Q0CDE
MYST (PXL, ClickBoom, 1997)
http://hol.abime.net/2537/screenshot
MYST was among the first games that introduced the power of CD-ROM to the gaming world: content, graphics, and sound galore! Certainly not theeee most playable game of all time, but this one's totally about atmosphere. Have a glass of red wine, and let yourself sink into the slow-moving world of MYST, with it's moody graphics and sound, and occasional puzzle minigames.
ClickBoom ported MYST to the Amiga, the first Amiga game that due to it's huge amount of graphics data completely relied on CD-ROM, and by porting it they basically said: "It can be done! This is the future."
Here you can watch a longplay video of the game:
https://www.youtube.com/watch?v=DtO4E3cIn0w
Nightlong: Union City Conspiracy (ClickBoom, 2000)
http://hol.abime.net/977/screenshot |
Here's a longplay video of the game:
https://www.youtube.com/watch?v=7RLJ7DxZTC0
Payback (Blittersoft, Apex Designs, 2001)
http://hol.abime.net/3511/screenshot |
Did you know you can play the original GTA (Grand Theft Auto) on the Amiga? Well, not really, but kinda. Maybe better. According to Wikipedia, the authors made "every effort [...] to ensure that Payback beats GTA in every way." Well, maybe not in every way - certainly not when it comes to commercial success and sequels - but in some ways.
It's loud, bold, fast, beautiful, open, violent, politically incorrect, supports PowerPC and Warp3D - and deserves way more attention and sales than it got. Amiga support has been dropped years ago, but it's heritage lives on in Payback 2 for iOS and Android.
Here's some footage from the original Amiga version:
https://www.youtube.com/watch?v=Agm10GX3CxE
Quake (PXL, ClickBoom, 1998)
http://hol.abime.net/2256/screenshot
|
But then there was ClickBoom (you've heard the name before), and they did the first port of Quake to the Amiga. What a daring move. It even has a few improvements over the PC original (e.g. 32k colors on graphics boards, as opposed to 256 in the original). Hardware demands were ridiculously high - 68060 blatantly recommended - and playability on lower spec Amigas was questionable.
Later ports by other people, after Quake had become open-source, made use of PowerPC CPUs and OpenGL rendering, both technical advancements that were becoming more common at the time.
But ClickBoom's port was the first -
it's friggin' Quake on the Amiga, need we say more?!
"This is madness..." - "This! Is! CLICKBOOM!"
Here's some footage of ClickBoom's Quake running on a A1200-060:
https://www.youtube.com/watch?v=rGBUzfMWVsM
Second Samurai AGA (Psygnosis, Vivid Image, 1994)
http://hol.abime.net/1856/screenshot |
Here you can watch a video of "Second Samurai":
https://www.youtube.com/watch?v=xJtSfv7sNu0
Tornado AGA (Digital Integration, 1994)
http://hol.abime.net/1467/screenshot |
Of course we pick the AGA version over the OCS/ECS version for smoother colors.
TFX / Tactical Fighter Experiment (CU Amiga, Digital Images Design, 1997)
http://hol.abime.net/1367/screenshot |
From today's standpoint, TFX, Alien Breed 3D II and some others, are examples of great games that didn't get the attention they deserved, due to the stalling Amiga market and hardware development. History shows: The Amiga hasn't died, and it won't, today we have the horsepower, and TFX has become a high point of Amiga gaming in it's own right.
Here's some footage:
https://www.youtube.com/watch?v=Qs6ZbRPZNPE
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Thanks for reading!
What's your opinion? Did we miss more outstanding games? Or do you have corrections? Please leave a comment!
And, if you haven't done so yet, make sure you read part one of our "Amiga games you must have seen" series of articles:
http://amigaalive.blogspot.de/p/gaming-amiga-games-you-must-have-seen.html
Additional sources:
https://en.wikipedia.org/wiki/Dune_II
https://en.wikipedia.org/wiki/Ashes_of_Empire
https://en.wikipedia.org/wiki/Payback_(video_game)
http://hol.abime.net/1367
http://www.apex-designs.net/payback_faq_amiga.html
https://en.wikipedia.org/wiki/Open_world
https://en.wikipedia.org/wiki/Grand_Theft_Auto_III
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