OMG, it's been a long time since the previous issue - again we have a lot of catching up ahead: Huge names in this issue! First-person-shooters, arcade, movie tie-in!
New "Duke Nukem 3D" ports
This game certainly needs little introduction - "Duke Nukem 3D" set a new standard for first-person-shooter games for grown ups (and maybe not so grown ups). In the first half of 2022 two new Amiga ports surfaced.
One is "jfduke3d", which seems to be the slightly less resource-hungry of the two ports, and the other is an update of "AmiDuke". Both require a 68060 CPU, additional RAM, AGA chipset or RTG card, and some files from the original PC game. "AmiDuke" also requires AHI, and "jfduke3d" has TCP/IP multiplayer support (AmiTCP, Miami, Genesis, ...). See links below for more information.
|jfduke3d (as seen on its homepage)|
You can download both new ports of "Duke Nukem 3D" from AmiNet:
http://www.jonof.id.au/jfduke3d/index.html (jfduke3d homepage)
https://github.com/BSzili/jfduke3d/tree/amiga (jfduke3d Amiga code repository)
http://eab.abime.net/showthread.php?p=1043667 (AmiDuke forum thread)
New "Wolfenstein 3D: Spear of Destiny" ports
Very much like "Duke Nukem 3D", notorious first-person-shooter pioneer "Wolfenstein 3D: Spear of Destiny" has many incarnations and needs little introduction. Also much like "Duke...", two new ports for the Amiga have been released early this year.
Previously "AmiSpear" required an RTG card, now it's available for ECS and AGA equipped Amigas, too.
Just a couple of weeks later another great new port appeared on AmiNet, it's called "spear4amiga". This one seems to have the lowest system requirements: according to the AmiNet-readme, it runs on an unexpanded Amiga 1200. A little more horsepower is recommended, though.
Both ports require some game data files from the original PC version. See links below for more information.
|"Spear of Destiny" in-game screenshot|
http://eab.abime.net/showthread.php?t=109873 (wolf4amiga / spear4amiga forum thread)
"Yoomp!" might not be as well known as "Duke Nukem 3D" or "Wolfenstein", but it's still a big name: the game was created for the Atari XL, ported to Commodore 64, and there's a spin-off called "Jump!" for AGA Amigas that has certainly raised some eyebrows.
In Jan. 2022 a teaser of the original game of "Yoomp!" for OCS Amigas with 512KB RAM expansion was published. It looks a bit more retro than "Jump!" does on AGA, but it certainly doesn't fail to deliver on groovy music and colorful ball bouncing, eye popping arcade fun. A release date hasn't been set yet.
Here's a "Yoomp!" Amiga OCS preview video from Saberman's YouTube channel (2022-01-08):
SEGA's original "Wonder Boy" from 1986 is a great jump-and-run (or skate) arcade game that was a bit of a hype when it was converted for home computers around 1987, and it got a lot of positive reviews. Finally, only about 35 years late, it looks as if we get to play it on our Amigas.
Developer "acidbottle" is working on a remake, and the latest preview video gives the impression that it's close to completion. "Wonderboy 1200" looks and sounds just as enjoyable as the arcade original - if you're into tomahawk-wielding toddlers, snakes, spiders, humongous eggs, and skateboarding, then it's the perfect game for you!
Here's the latest preview video from Acidbottle 0101's YouTube channel (2022-07-13):
Go to the game's website for more information and downloads:
Robocop AGA (work-in-progress)
Daniel Allsopp is working on an AGA remake of 1988 arcade game "RoboCop" since 2021, and has been posting "development diary update" videos on YouTube, the latest of which is just a couple of days old.
In stark contrast to the 1989 "RoboCop" game by Ocean, his remake looks totally AGA, and almost identical to the arcade original. No release date has been set yet, but if you watch a couple of Daniel's videos you'll see that a lot of work has already been done, and this is going to be a quality product. Awesome!
http://hol.abime.net/1260 (RoboCop 1989 Amiga OCS game)
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