AMIGA alive

AMIGA alive

Saturday, December 27, 2025

AWeb 3.6 - umh, yeah... alive!

Oops, it appears there might have been a slight mistake in the latest news about AWeb. But don't worry, it's still alive.

Original AWeb logo

The link (URL) that was published a couple of days ago, leading to amigazen's AWeb page (.../aweb.html), now shows a notice, that says the following (shortened copy):

"
Thank for your interest and excitement about a new release of AWeb. [...]

If you have come here via a link [...]:

  • [...]
  • The new release of AWeb is in very early stages of development and likewise this website is still under construction, it is not yet intended for general public consumption
  • While all amigazen project work is done in the open here at amigazen.com and at https://github.com/amigazen/AWeb3/ in the interests of openness and transparency, no formal announcements will be made unless there are stable public releases to share via Aminet and other channels
  • If you want to follow the project and even contribute, you are invited to do so at github
  • There is an alpha release to be found at github. If you use the alpha release, please treat it as such, and raise any issues not already listed in the included release notes known issues, as issues at github where they can be tracked
  • [...] the right link [to project amigazen's AWeb page] is here. [ http://amigazen.com/aweb/ ]
  • [...]

"

Sorry for spreading confusion - here's the full set of URLs, with correct project amigazen link:

Amigazen project's AWeb GitHub page (download / development):

https://github.com/amigazen/AWeb3/

Amigazen project's AWeb page (preliminary / tentative / alpha / ...):

http://amigazen.com/aweb/

Last archive.org snapshot of original AWeb website at https://www.yvonrozijn.nl/aweb/

https://web.archive.org/web/20231203183912/https://www.yvonrozijn.nl/aweb/

Last archive.org snapshot of AWeb APL (open-source) website at http://aweb.sunsite.dk

https://web.archive.org/web/20091006041931/http://aweb.sunsite.dk/

 

Your favorite christmas present

Finally, an m68k-based smartphone running AmigaOS! ;-)
Merry Chrismas everyone!

(created with PersonalPaint)


Monday, November 17, 2025

AWeb - alive!

UPDATE 2025-12-27: A mistake slipped in here. The information below is still valid, but please take note of this update: https://amigaalive.blogspot.com/2025/12/aweb-36-umh-yeah-alive.html

Great news for Amiga internet users: AWeb web browser is back!

Original AWeb logo

Well, it was never really gone, at least the sourcecode has survived over the last two decades or so, thanks to original author Yvon Rozijn releasing it when abandoning the project in 2002. There were some open-source developments here and there - but now it looks as if project "amigazen" has seriously resurrected AWeb.

A new release, version 3.6a2, will be available shortly. Here's an excerpt of the latest ChangeLog:

  • migrated from ClassAct to ReAction, and Picasso96 to CyberGraphics
  • SSL rewritten to use AmiSSL v5.2
  • HTTP Module rewritten 
  • improved handling of socket connections
  • better usability (color, cookies, search engine)
  • uses AmigaOS scalable fonts
  • improved character set support

Go to project amigazen's AWeb page for more details and download:

https://amigazen.com/aweb.html

Last archive.org snapshot of original AWeb website at https://www.yvonrozijn.nl/aweb/

https://web.archive.org/web/20231203183912/https://www.yvonrozijn.nl/aweb/

Last archive.org snapshot of AWeb APL (open-source) website at http://aweb.sunsite.dk

https://web.archive.org/web/20091006041931/http://aweb.sunsite.dk/ 




Sunday, June 22, 2025

Spot the mistake... #4

It doesn't boot. What am I doing wrong? ;-)

* * *

Capital Punishment, Myst, Quake, Napalm - an in-depth history of ClickBOOM

Aleksandar Petrovic, producer for legendary Amiga games company ClickBOOM, has published an extensive video, in which he shares his experience.

It began with a Sinclair ZX81! And from there went on to become the most daring and most respected Amiga game company ever. ClickBOOM was active on the Amiga from about 1995 to 2002. "Capital Punishment", "Myst", "Quake", "Napalm - The Crimson Crisis", "T-Zer0", "Nightlong - Union City Conspiracy" all are legendary Amiga game titles that broke new ground, each in its own right.

Aleksandar was actively, and highly intensively at times, involved in coding some of ClickBOOM's games, but had, and has, even more to say about directing the company, publishing developers' games, obtaining rights, and why things happened the way they did. Did you ever wonder how much of "Napalm 2 - Euroburn" actually exists? What happened to Bitmap Brothers' "Z" on the Amiga? And how was Jackie Chan (almost) involved with ClickBOOM?

It's a more than 2hrs long video, packed with nice anecdotes and very interesting details, and Aleksandar Petrovic's voice and talk is just very pleasant to listen to. If you're in a hurry, or looking for something in particular, an extensive video description with timestamps helps you navigate.

Watch "Step-by-step how [not] to make a 90's computer video game hit: complete history of clickBOOM Amiga" on Aleksandar Petrovic's YouTube channel (2025-06-16):